Workspace 7.0.2
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#include "wsglhighlightnodeshaderimplementation.h"
#include <iostream>
#include <QDateTime>
#include <QHash>
#include <QOpenGLFramebufferObject>
#include <QOpenGLFunctions_3_3_Core>
#include "Workspace/Application/LanguageUtils/errorchecks.h"
#include "Workspace/Application/LanguageUtils/scopeguard.h"
#include "Workspace/Application/LanguageUtils/streamqstring.h"
#include "Mesh/DataStructures/MeshModelInterface/elementtype.h"
#include "Mesh/DataStructures/MeshModelInterface/meshelementsinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshnodesinterface.h"
#include "Mesh/DataStructures/meshmodel.h"
#include "Mesh/DataStructures/meshmodellibrary.h"
#include "Mesh/DataStructures/meshmodelsource.h"
#include "Mesh/DataStructures/multinodenormals.h"
#include "Mesh/DataStructures/nodelist.h"
#include "Mesh/DataStructures/shellelementlist.h"
#include "Mesh/Geometry/transformmatrix.h"
#include "Mesh/ModelEdit/shellhelpers.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsglclippingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgldepthpeelingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgllambertlightingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsglscreenspaceambientocclusioncapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgltransformcapability.h"
#include "Rendering/OpenGL/Shaders/wsglsurfacerepresentationeffect.h"
#include "Rendering/OpenGL/opengl.h"
#include "Rendering/OpenGL/wsglbufferobjectcache.h"
#include "Rendering/OpenGL/wsglbufferobjectcacheitem.h"
#include "Rendering/OpenGL/wsglbufferobjectcacheitemptr.h"
#include "Rendering/OpenGL/wsglcontext.h"
#include "Rendering/OpenGL/wsglgeometry.h"
#include "Rendering/OpenGL/wsglinstanceditem.h"
#include "Rendering/OpenGL/wsglrenderer.h"
#include "Rendering/OpenGL/wsglrenderitem.h"
#include "Rendering/SceneComponents/Shaders/lambertshader.h"
#include "Rendering/SceneComponents/Shaders/surfacerepresentation.h"
#include "Rendering/SceneComponents/Shaders/typedshaderimplementationfactory.h"
#include "Rendering/SceneComponents/rendersettings.h"
#include "Rendering/renderingplugin.h"
#include "Rendering/renderingutil.h"
#include "wsglpickelementshader.h"
#include "wsglshaderprogram.h"
Namespaces | |
namespace | CSIRO |
Top level namespace for all Workspace code. | |
namespace | CSIRO::Rendering |
Rendering of meshed models. | |