#include <Rendering/OpenGL/Shaders/Capabilities/wsgltransformcapability.h>
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| WSGLTransformCapability () |
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| WSGLTransformCapability (const WSGLTransformCapability &other) |
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| ~WSGLTransformCapability () override |
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const CapabilityIdList & | dependencies () const override |
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QString | getSource (QOpenGLShader::ShaderType type) const override |
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UsageFlags | getUsageFlags () const override |
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bool | onProgramActivate (WSGLShaderProgram &program, WSGLRenderer &renderer) override |
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bool | onProgramDeactivate (WSGLShaderProgram &program, WSGLRenderer &renderer) override |
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WSGLTransformCapability & | operator= (const WSGLTransformCapability &rhs) |
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bool | postProgramLink (WSGLShaderProgram &program) override |
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bool | postRenderModel (WSGLShaderProgram &program, WSGLRenderer &renderer, WSGLRenderItem &item) override |
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bool | preRenderGlyph (WSGLShaderProgram &program, WSGLRenderer &renderer, WSGLInstancedItem &item, int instanceNumber) override |
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bool | preRenderModel (WSGLShaderProgram &program, WSGLRenderer &renderer, WSGLRenderItem &item) override |
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const WSGLShaderProgramCapabilityId & | capabilityId () const override |
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virtual | ~WSGLShaderProgramCapability () |
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virtual const WSGLShaderProgramCapabilityId & | capabilityId () const =0 |
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virtual const CapabilityIdList & | dependencies () const =0 |
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virtual QString | getSource (QOpenGLShader::ShaderType type) const =0 |
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virtual UsageFlags | getUsageFlags () const =0 |
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virtual bool | onProgramActivate (WSGLShaderProgram &program, WSGLRenderer &renderer)=0 |
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virtual bool | onProgramDeactivate (WSGLShaderProgram &program, WSGLRenderer &renderer)=0 |
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WSGLShaderProgramCapability & | operator= (const WSGLShaderProgramCapability &) |
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virtual bool | postProgramLink (WSGLShaderProgram &program)=0 |
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virtual bool | postRenderModel (WSGLShaderProgram &program, WSGLRenderer &renderer, WSGLRenderItem &item)=0 |
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virtual bool | preRenderGlyph (WSGLShaderProgram &program, WSGLRenderer &renderer, WSGLInstancedItem &item, int instanceNumber)=0 |
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virtual bool | preRenderModel (WSGLShaderProgram &program, WSGLRenderer &renderer, WSGLRenderItem &item)=0 |
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◆ WSGLTransformCapability() [1/2]
◆ WSGLTransformCapability() [2/2]
◆ ~WSGLTransformCapability()
◆ capabilityName()
static const QString & capabilityName |
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inlinestatic |
◆ dependencies()
- Returns
- A list of the capabilities that this capability depends on. An error will occur if these capabilities are not also added to a shader program which has this capability added to it.
Implements WSGLShaderProgramCapability.
◆ getSource()
QString getSource |
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QOpenGLShader::ShaderType |
type | ) |
const |
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overridevirtual |
- Returns
- The GLSL source code associated with this capability. WSGLShaderPrograms will invoke this function in order to compile a unified shader with all the relevant capabilities.
Implements WSGLShaderProgramCapability.
◆ getUsageFlags()
◆ onProgramActivate()
Invoked when the program is activated. The WSGLShaderProgram is assumed to be bound. Subclasses can override this function to set up any program or other GL state (such as uniform values) that do not change on a per-render-item basis.
- Parameters
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program | The program which is being activated. |
renderer | The renderer on which the program is being activated. |
- Returns
- true if the activation process was successful, false if errors occurred.
- See also
- onProgramDeactivate
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preRenderModel
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postRenderModel
Implements WSGLShaderProgramCapability.
◆ onProgramDeactivate()
Invoked when the program is deactivated. The WSGLShaderProgram is assumed to be bound. Use this function to clean up any GL state that is common to all items rendered.
- Parameters
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program | The program which is being deactivated. |
renderer | The renderer that the program is being deactivated on. |
- Returns
- true if the deactivation was successful, false if errors occurred.
- See also
- onProgramActivate
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preRenderModel
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postRenderModel
Implements WSGLShaderProgramCapability.
◆ operator=()
◆ postProgramLink()
Invoked immediately after the program is linked. Use this function to stored uniform locations or other variables which will remain constant for the life of the capability.
- Parameters
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program | The program which has just been linked. |
Implements WSGLShaderProgramCapability.
◆ postRenderModel()
Invoked immediately following the rendering of a WSGLRenderItem (i.e. immediately after a call to glDrawElements or glDrawRangeElements). Use this function to clean up any GL state that changes on a per-item basis. The program is assumed to be bound.
- Parameters
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program | The program which is rendering the item. |
renderer | The renderer which the program has just used to render the item. |
item | The render item just drawn. |
- Returns
- true if the postRenderModel process was successful, false if errors occurred.
- See also
- preRenderModel
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onProgramActivate
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onProgramDeactivate
Implements WSGLShaderProgramCapability.
◆ preRenderGlyph()
Invoked immediately prior to the rendering of an individual glyph instance (i.e. immediately before a call to glDrawElements or glDrawRangeElements). Use this function to set up any GL state that changes on a per-glyph basis. The program is assumed to be bound.
- Note
- This function will only be called if the render item is glyphed. For normal rendering, see preRenderModel
- Parameters
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program | The program which is rendering the item. |
renderer | The renderer which the program has just used to render the item. |
item | The instanced item we're going to use to render an instance. |
instanceNumber | The instance number of the glyph. |
- Returns
- true if the preRenderModel process was successful, false if errors occurred.
- See also
- preRenderModel
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postRenderGlyph
Implements WSGLShaderProgramCapability.
◆ preRenderModel()
Invoked immediately prior to the rendering of a WSGLRenderItem (i.e. immediately before a call to glDrawElements or glDrawRangeElements). Use this function to set up any GL state that changes on a per-item basis. The program is assumed to be bound.
- Parameters
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program | The program which is rendering the item. |
renderer | The renderer which the program is about to use to render the item. |
item | The render item about to be drawn. |
- Returns
- true if the preRenderModel process was successful, false if errors occurred.
- See also
- postRenderModel
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onProgramActivate
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onProgramDeactivate
Implements WSGLShaderProgramCapability.