Represents an OpenGL shader program present on a particular context.
#include <Rendering/OpenGL/Shaders/wsglshaderprogram.h>
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| WSGLShaderProgram (const QOpenGLContext *context=nullptr, QObject *parent=nullptr) |
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| WSGLShaderProgram (QObject *parent) |
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| ~WSGLShaderProgram () override |
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bool | activateCapabilities (WSGLRenderer &renderer) |
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bool | addCapability (WSGLShaderProgramCapability *capability) |
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bool | bindTextureCoordBuffer (int location, WSGLRenderer &renderer, Texturizer &texturizer, WSGLRenderItem &item, Shader &shader) |
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void | clearInternalLog () |
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bool | compileAndLink (const QString &vertexShaderFileName, const QString &fragmentShaderFileName, const QString &geometryShaderFileName, const QVariantMap &preprocessorDefinitions=QVariantMap()) |
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bool | compileAndLink (const QString &vertexShaderFileName, const QString &fragmentShaderFileName, const QVariantMap &preprocessorDefinitions=QVariantMap()) |
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bool | deactivateCapabilities (WSGLRenderer &renderer) |
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const QString & | getInternalLog (const Application::LogManager::MessageCategory &category) const |
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bool | getUseInternalLog () const |
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bool | renderGlyphs (WSGLRenderer &renderer, WSGLRenderItem &item, RenderGlyphCallback *perGlyphCallback=nullptr, const WSGLRenderElementsFilter *elementFilter=nullptr) |
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bool | renderItem (WSGLRenderer &renderer, WSGLRenderItem &item, const WSGLRenderElementsFilter *elementFilter=nullptr) |
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bool | renderUsingCustomFunction (WSGLRenderer &renderer, WSGLRenderItem &item, CustomRenderFunction &function) |
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void | setUniformValue (int location, const Mesh::TransformMatrix &value) |
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void | setUniformValue (int location, const Mesh::Vector3d &value) |
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void | setUseInternalLog (bool b) |
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| BasicTextLogger () |
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virtual | ~BasicTextLogger () |
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void | logLine (const Application::LogManager::MessageCategory &category, const QString &msg) const |
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void | logLine (const QString &msg) const |
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void | logText (const Application::LogManager::MessageCategory &category, const QString &msg) const |
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void | logText (const QString &msg) const |
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◆ WSGLShaderProgram() [1/2]
◆ WSGLShaderProgram() [2/2]
WSGLShaderProgram |
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const QOpenGLContext * |
context = nullptr , |
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QObject * |
parent = nullptr |
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) |
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explicit |
◆ ~WSGLShaderProgram()
◆ activateCapabilities()
◆ addCapability()
Adds a capability to the program. When the program is activated, deactivated or an item is rendered, this capability will be included in this process.
- Note
- Capabilitys can depend on other capabilities. This function will return false if a capability's dependencies have not already been added.
◆ bindTextureCoordBuffer()
- Parameters
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location | The vertex attribute location to which the buffer will be bound. |
renderer | The renderer to which the buffer will be bound. |
texturizer | The texturizer which contains details of how to get texture coordinates. |
renderItem | The render item for which the coordinates are being generated. |
shader | The shader being used to bind the coord buffer |
Looks up (or creates) a texture coordinate buffer using the details provided by texturizer, the model referenced by renderItem and binds it to the vertex attribute location specified by location.
- Returns
- true if the buffer was able to be bound successfully, false otherwise.
◆ clearInternalLog()
void clearInternalLog |
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◆ compileAndLink() [1/2]
bool compileAndLink |
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const QString & |
vertexShaderFileName, |
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const QString & |
fragmentShaderFileName, |
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const QString & |
geometryShaderFileName, |
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const QVariantMap & |
preprocessorDefinitions = QVariantMap() |
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) |
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◆ compileAndLink() [2/2]
bool compileAndLink |
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const QString & |
vertexShaderFileName, |
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const QString & |
fragmentShaderFileName, |
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const QVariantMap & |
preprocessorDefinitions = QVariantMap() |
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) |
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◆ deactivateCapabilities()
◆ getInternalLog()
- Parameters
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category | The desired message category. |
- Returns
- The message log contents for the specific category.
◆ getUseInternalLog()
bool getUseInternalLog |
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◆ renderGlyphs()
◆ renderItem()
◆ renderUsingCustomFunction()
◆ setUniformValue() [1/2]
◆ setUniformValue() [2/2]
◆ setUseInternalLog()
void setUseInternalLog |
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bool |
b | ) |
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