#include <Rendering/OpenGL/Shaders/wsglshaderprogrammanager.h>
◆ WSGLShaderProgramManager()
◆ ~WSGLShaderProgramManager()
◆ getProgramInContext()
- Parameters
-
context | The context which will be used to search for the required shader program instance. |
- Returns
- The shader program associated with the specified context. If no such shader program exists, a new one will be created and returned.
◆ getProgramInCurrentContext()
- Returns
- The shader program associated with the current context. If no such shader program exists, a new one will be created and returned.