Workspace 6.21.5
Public Member Functions | List of all members
TextureProjectionShader Class Reference

A basic lambertian shader which can be attached to meshmodels.

#include <Rendering/SceneComponents/Shaders/textureprojectionshader.h>

Inheritance diagram for TextureProjectionShader:
[legend]

Public Member Functions

 TextureProjectionShader ()
 
 TextureProjectionShader (const TextureProjectionShader &shader)
 
 ~TextureProjectionShader () override
 
void addCamera (Camera &camera, QImage &image)
 
bool appliesTransparency () const override
 
void clear () const
 
TextureProjectionShaderclone () const override
 
float getAlphaValue () const
 
CameragetCamera (int i) const
 
const DataExecution::ObjectArraygetCameraImages () const
 
const DataExecution::ObjectArraygetCameras () const
 
QImagegetImage (int i) const
 
SurfaceRepresentation getSurfaceRepresentation () const
 
size_t numCameras () const
 
TextureProjectionShaderoperator= (const TextureProjectionShader &shader)
 
void setAlphaValue (float alpha)
 
void setSurfaceRepresentation (SurfaceRepresentation r)
 
void setUseLighting (bool b)
 
bool useLighting () const
 
- Public Member Functions inherited from TypedShader< TextureProjectionShader >
 ~TypedShader () override=default
 
- Public Member Functions inherited from Shader
 ~Shader () override
 
bool activate (SceneRenderer &renderer)
 Activates the shader on the target WSGLRenderer in preparation for drawing an object.
 
virtual bool appliesScreenSpaceAmbientOcclusion ()
 
virtual bool appliesSpecular ()
 
virtual bool appliesTransparency () const =0
 
Shaderclone () const override=0
 
bool deactivate (SceneRenderer &renderer)
 Deactivates the shader on the target WSGLRenderer, setting it back to the state it was in before the shader was bound.
 
int getId () const
 
Mesh::MeshModelSource::MeshModelInterfaceLockedPtr getMeshModelInterface (const QString &modelId, Mesh::MeshModelLibrary &modelLib)
 
bool getModelSourceUpdateRequested () const
 
bool getOptimizeOutInternalVolumeElements () const
 
double getSegmentLineWidth () const
 
virtual TexturizergetTexturizer ()
 
virtual const TexturizergetTexturizer () const
 
bool renderCurrentModel (SceneRenderer &renderer)
 Renders the model currently being processed by the specified renderer.s.
 
bool renderCurrentModelGlyphs (SceneRenderer &renderer)
 
void setOptimizeOutInternalVolumeElements (bool val)
 
void setSegmentLineWidth (double width)
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()=default
 
virtual Clonableclone () const =0
 

Additional Inherited Members

- Static Public Member Functions inherited from TypedShader< TextureProjectionShader >
static void registerImplementation (const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
 
- Protected Member Functions inherited from TypedShader< TextureProjectionShader >
 TypedShader ()
 
 TypedShader (const TypedShader &shader)
 
TypedShaderclone () const override=0
 
- Protected Member Functions inherited from Shader
 Shader ()
 
 Shader (const Shader &shader)
 
void addImplementation (const SceneRendererContext &context, ShaderImplementation &impl)
 
void setId (int id)
 

Constructor & Destructor Documentation

◆ TextureProjectionShader() [1/2]

◆ TextureProjectionShader() [2/2]

◆ ~TextureProjectionShader()

~TextureProjectionShader ( )
overridedefault

Member Function Documentation

◆ addCamera()

void addCamera ( Camera camera,
QImage image 
)
Parameters
camera
image

◆ appliesTransparency()

bool appliesTransparency ( ) const
overridevirtual

Subclasses must override this to specify whether they apply transparency to objects or not when they are enabled.

Implements Shader.

◆ clear()

void clear ( ) const

◆ clone()

TextureProjectionShader * clone ( ) const
overridevirtual
Returns
A clone of this object.
Note
Subclasses would normally return their own type rather than the Clonable type. The C++ language rules allow a more derived type to be returned from a virtual function and the compiler will still treat it as a valid override.

Implements TypedShader< TextureProjectionShader >.

◆ getAlphaValue()

float getAlphaValue ( ) const

◆ getCamera()

Camera & getCamera ( int  i) const
Parameters
i
Returns

◆ getCameraImages()

const DataExecution::ObjectArray & getCameraImages ( ) const
Returns

◆ getCameras()

const DataExecution::ObjectArray & getCameras ( ) const
Returns

◆ getImage()

QImage & getImage ( int  i) const
Parameters
i
Returns

◆ getSurfaceRepresentation()

SurfaceRepresentation getSurfaceRepresentation ( ) const

◆ numCameras()

size_t numCameras ( ) const
Returns

◆ operator=()

TextureProjectionShader & operator= ( const TextureProjectionShader shader)

◆ setAlphaValue()

void setAlphaValue ( float  alpha)

◆ setSurfaceRepresentation()

void setSurfaceRepresentation ( SurfaceRepresentation  r)

◆ setUseLighting()

void setUseLighting ( bool  b)

◆ useLighting()

bool useLighting ( ) const