Workspace 6.21.5
TextureProjectionShader Member List

This is the complete list of members for TextureProjectionShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addCamera(Camera &camera, QImage &image)TextureProjectionShader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion()Shaderinlinevirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideTextureProjectionShadervirtual
clear() constTextureProjectionShader
clone() const overrideTextureProjectionShadervirtual
deactivate(SceneRenderer &renderer)Shader
getAlphaValue() constTextureProjectionShader
getCamera(int i) constTextureProjectionShader
getCameraImages() constTextureProjectionShader
getCameras() constTextureProjectionShader
getId() constShader
getImage(int i) constTextureProjectionShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getSegmentLineWidth() constShader
getSurfaceRepresentation() constTextureProjectionShader
getTexturizer() constShadervirtual
getTexturizer()Shadervirtual
numCameras() constTextureProjectionShader
operator=(const TextureProjectionShader &shader)TextureProjectionShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< TextureProjectionShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setAlphaValue(float alpha)TextureProjectionShader
setId(int id)Shaderprotected
setOptimizeOutInternalVolumeElements(bool val)Shader
setSegmentLineWidth(double width)Shader
setSurfaceRepresentation(SurfaceRepresentation r)TextureProjectionShader
setUseLighting(bool b)TextureProjectionShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TextureProjectionShader()TextureProjectionShader
TextureProjectionShader(const TextureProjectionShader &shader)TextureProjectionShader
TypedShader()TypedShader< TextureProjectionShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< TextureProjectionShader >inlineprotected
useLighting() constTextureProjectionShader
~Clonable()=defaultClonablevirtual
~Shader() overrideShader
~TextureProjectionShader() overrideTextureProjectionShader
~TypedShader() override=defaultTypedShader< TextureProjectionShader >