Workspace 6.21.5
Public Member Functions | List of all members
OctreeShader Class Reference

A basic lambertian shader which can be attached to meshmodels.

#include <Rendering/SceneComponents/Shaders/octreeshader.h>

Inheritance diagram for OctreeShader:
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Public Member Functions

 OctreeShader ()
 
 OctreeShader (const OctreeShader &shader)
 
 ~OctreeShader () override
 
bool appliesTransparency () const override
 
OctreeShaderclone () const override
 
const Mesh::Vector3dgetSamplePoint () const
 
const DataAnalysis::TransferFunction2dgetTransferFunction () const
 
DataAnalysis::Array3dScalargetVolumeData ()
 
const DataAnalysis::Array3dScalargetVolumeData () const
 
OctreeShaderoperator= (const OctreeShader &shader)
 
void setSamplePoint (const Mesh::Vector3d &p)
 
void setTransferFunction (const DataAnalysis::TransferFunction2d &tf)
 
void setVolumedata (DataAnalysis::Array3dScalar &data)
 
- Public Member Functions inherited from TypedShader< OctreeShader >
 ~TypedShader () override=default
 
- Public Member Functions inherited from Shader
 ~Shader () override
 
bool activate (SceneRenderer &renderer)
 Activates the shader on the target WSGLRenderer in preparation for drawing an object.
 
virtual bool appliesScreenSpaceAmbientOcclusion ()
 
virtual bool appliesSpecular ()
 
virtual bool appliesTransparency () const =0
 
Shaderclone () const override=0
 
bool deactivate (SceneRenderer &renderer)
 Deactivates the shader on the target WSGLRenderer, setting it back to the state it was in before the shader was bound.
 
int getId () const
 
Mesh::MeshModelSource::MeshModelInterfaceLockedPtr getMeshModelInterface (const QString &modelId, Mesh::MeshModelLibrary &modelLib)
 
bool getModelSourceUpdateRequested () const
 
bool getOptimizeOutInternalVolumeElements () const
 
double getSegmentLineWidth () const
 
virtual TexturizergetTexturizer ()
 
virtual const TexturizergetTexturizer () const
 
bool renderCurrentModel (SceneRenderer &renderer)
 Renders the model currently being processed by the specified renderer.s.
 
bool renderCurrentModelGlyphs (SceneRenderer &renderer)
 
void setOptimizeOutInternalVolumeElements (bool val)
 
void setSegmentLineWidth (double width)
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()=default
 
virtual Clonableclone () const =0
 

Additional Inherited Members

- Static Public Member Functions inherited from TypedShader< OctreeShader >
static void registerImplementation (const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
 
- Protected Member Functions inherited from TypedShader< OctreeShader >
 TypedShader ()
 
 TypedShader (const TypedShader &shader)
 
TypedShaderclone () const override=0
 
- Protected Member Functions inherited from Shader
 Shader ()
 
 Shader (const Shader &shader)
 
void addImplementation (const SceneRendererContext &context, ShaderImplementation &impl)
 
void setId (int id)
 

Constructor & Destructor Documentation

◆ OctreeShader() [1/2]

◆ OctreeShader() [2/2]

OctreeShader ( const OctreeShader shader)

◆ ~OctreeShader()

~OctreeShader ( )
override

Member Function Documentation

◆ appliesTransparency()

bool appliesTransparency ( ) const
overridevirtual

Subclasses must override this to specify whether they apply transparency to objects or not when they are enabled.

Implements Shader.

◆ clone()

OctreeShader * clone ( ) const
overridevirtual
Returns
A clone of this object.
Note
Subclasses would normally return their own type rather than the Clonable type. The C++ language rules allow a more derived type to be returned from a virtual function and the compiler will still treat it as a valid override.

Implements TypedShader< OctreeShader >.

◆ getSamplePoint()

const Mesh::Vector3d & getSamplePoint ( ) const

◆ getTransferFunction()

const DataAnalysis::TransferFunction2d & getTransferFunction ( ) const

◆ getVolumeData() [1/2]

DataAnalysis::Array3dScalar & getVolumeData ( )

◆ getVolumeData() [2/2]

const Array3dScalar & getVolumeData ( ) const

◆ operator=()

OctreeShader & operator= ( const OctreeShader shader)

◆ setSamplePoint()

void setSamplePoint ( const Mesh::Vector3d p)

◆ setTransferFunction()

void setTransferFunction ( const DataAnalysis::TransferFunction2d tf)

◆ setVolumedata()

void setVolumedata ( DataAnalysis::Array3dScalar data)