Workspace 6.21.5
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A basic lambertian shader which can be attached to meshmodels.
#include <Rendering/SceneComponents/Shaders/normalshader.h>
Public Types | |
enum | Mode { FrontBack , DiffToRefVector } |
Public Member Functions | |
NormalShader () | |
NormalShader (const NormalShader &shader) | |
~NormalShader () override | |
bool | appliesTransparency () const override |
NormalShader * | clone () const override |
const QColor & | getBackColor () const |
const QColor & | getFrontColor () const |
Mode | getMode () const |
Mesh::Vector3d | getReferenceVector () const |
SurfaceRepresentation | getSurfaceRepresentation () const |
NormalShader & | operator= (const NormalShader &shader) |
void | setBackColor (const QColor &color) |
void | setFrontColor (const QColor &color) |
void | setMode (Mode mode) |
void | setReferenceVector (const Mesh::Vector3d &refVec) |
void | setSurfaceRepresentation (SurfaceRepresentation r) |
Public Member Functions inherited from TypedShader< NormalShader > | |
~TypedShader () override=default | |
Public Member Functions inherited from Shader | |
~Shader () override | |
bool | activate (SceneRenderer &renderer) |
Activates the shader on the target WSGLRenderer in preparation for drawing an object. | |
virtual bool | appliesScreenSpaceAmbientOcclusion () |
virtual bool | appliesSpecular () |
virtual bool | appliesTransparency () const =0 |
Shader * | clone () const override=0 |
bool | deactivate (SceneRenderer &renderer) |
Deactivates the shader on the target WSGLRenderer, setting it back to the state it was in before the shader was bound. | |
int | getId () const |
Mesh::MeshModelSource::MeshModelInterfaceLockedPtr | getMeshModelInterface (const QString &modelId, Mesh::MeshModelLibrary &modelLib) |
bool | getModelSourceUpdateRequested () const |
bool | getOptimizeOutInternalVolumeElements () const |
double | getSegmentLineWidth () const |
virtual Texturizer & | getTexturizer () |
virtual const Texturizer & | getTexturizer () const |
bool | renderCurrentModel (SceneRenderer &renderer) |
Renders the model currently being processed by the specified renderer.s. | |
bool | renderCurrentModelGlyphs (SceneRenderer &renderer) |
void | setOptimizeOutInternalVolumeElements (bool val) |
void | setSegmentLineWidth (double width) |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable ()=default |
virtual Clonable * | clone () const =0 |
Additional Inherited Members | |
Static Public Member Functions inherited from TypedShader< NormalShader > | |
static void | registerImplementation (const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory) |
Protected Member Functions inherited from TypedShader< NormalShader > | |
TypedShader () | |
TypedShader (const TypedShader &shader) | |
TypedShader * | clone () const override=0 |
Protected Member Functions inherited from Shader | |
Shader () | |
Shader (const Shader &shader) | |
void | addImplementation (const SceneRendererContext &context, ShaderImplementation &impl) |
void | setId (int id) |
enum Mode |
NormalShader | ( | ) |
NormalShader | ( | const NormalShader & | shader | ) |
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overridedefault |
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overridevirtual |
Subclasses must override this to specify whether they apply transparency to objects or not when they are enabled.
Implements Shader.
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overridevirtual |
Implements TypedShader< NormalShader >.
const QColor & getBackColor | ( | ) | const |
const QColor & getFrontColor | ( | ) | const |
NormalShader::Mode getMode | ( | ) | const |
Mesh::Vector3d getReferenceVector | ( | ) | const |
SurfaceRepresentation getSurfaceRepresentation | ( | ) | const |
NormalShader & operator= | ( | const NormalShader & | shader | ) |
void setBackColor | ( | const QColor & | color | ) |
void setFrontColor | ( | const QColor & | color | ) |
void setMode | ( | Mode | mode | ) |
void setReferenceVector | ( | const Mesh::Vector3d & | refVec | ) |
void setSurfaceRepresentation | ( | SurfaceRepresentation | r | ) |