Workspace
6.21.5
CSIRO
Rendering
NormalShader
NormalShader Member List
This is the complete list of members for
NormalShader
, including all inherited members.
activate
(SceneRenderer &renderer)
Shader
addImplementation
(const SceneRendererContext &context, ShaderImplementation &impl)
Shader
protected
appliesScreenSpaceAmbientOcclusion
()
Shader
inline
virtual
appliesSpecular
()
Shader
inline
virtual
appliesTransparency
() const override
NormalShader
virtual
clone
() const override
NormalShader
virtual
deactivate
(SceneRenderer &renderer)
Shader
DiffToRefVector
enum value
NormalShader
FrontBack
enum value
NormalShader
getBackColor
() const
NormalShader
getFrontColor
() const
NormalShader
getId
() const
Shader
getMeshModelInterface
(const QString &modelId, Mesh::MeshModelLibrary &modelLib)
Shader
getMode
() const
NormalShader
getModelSourceUpdateRequested
() const
Shader
getOptimizeOutInternalVolumeElements
() const
Shader
getReferenceVector
() const
NormalShader
getSegmentLineWidth
() const
Shader
getSurfaceRepresentation
() const
NormalShader
getTexturizer
() const
Shader
virtual
getTexturizer
()
Shader
virtual
Mode
enum name
NormalShader
NormalShader
()
NormalShader
NormalShader
(const NormalShader &shader)
NormalShader
operator=
(const NormalShader &shader)
NormalShader
registerImplementation
(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
TypedShader< NormalShader >
static
renderCurrentModel
(SceneRenderer &renderer)
Shader
renderCurrentModelGlyphs
(SceneRenderer &renderer)
Shader
setBackColor
(const QColor &color)
NormalShader
setFrontColor
(const QColor &color)
NormalShader
setId
(int id)
Shader
protected
setMode
(Mode mode)
NormalShader
setOptimizeOutInternalVolumeElements
(bool val)
Shader
setReferenceVector
(const Mesh::Vector3d &refVec)
NormalShader
setSegmentLineWidth
(double width)
Shader
setSurfaceRepresentation
(SurfaceRepresentation r)
NormalShader
Shader
()
Shader
protected
Shader
(const Shader &shader)
Shader
protected
TypedShader
()
TypedShader< NormalShader >
inline
protected
TypedShader
(const TypedShader &shader)
TypedShader< NormalShader >
inline
protected
~Clonable
()=default
Clonable
virtual
~NormalShader
() override
NormalShader
~Shader
() override
Shader
~TypedShader
() override=default
TypedShader< NormalShader >