Workspace 6.21.5
NormalShader Member List

This is the complete list of members for NormalShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion()Shaderinlinevirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideNormalShadervirtual
clone() const overrideNormalShadervirtual
deactivate(SceneRenderer &renderer)Shader
DiffToRefVector enum valueNormalShader
FrontBack enum valueNormalShader
getBackColor() constNormalShader
getFrontColor() constNormalShader
getId() constShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getMode() constNormalShader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getReferenceVector() constNormalShader
getSegmentLineWidth() constShader
getSurfaceRepresentation() constNormalShader
getTexturizer() constShadervirtual
getTexturizer()Shadervirtual
Mode enum nameNormalShader
NormalShader()NormalShader
NormalShader(const NormalShader &shader)NormalShader
operator=(const NormalShader &shader)NormalShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< NormalShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setBackColor(const QColor &color)NormalShader
setFrontColor(const QColor &color)NormalShader
setId(int id)Shaderprotected
setMode(Mode mode)NormalShader
setOptimizeOutInternalVolumeElements(bool val)Shader
setReferenceVector(const Mesh::Vector3d &refVec)NormalShader
setSegmentLineWidth(double width)Shader
setSurfaceRepresentation(SurfaceRepresentation r)NormalShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< NormalShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< NormalShader >inlineprotected
~Clonable()=defaultClonablevirtual
~NormalShader() overrideNormalShader
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< NormalShader >