Workspace 6.21.5
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A basic lambertian shader which can be attached to meshmodels.
#include <Rendering/SceneComponents/Shaders/highlightnodeshader.h>
Public Member Functions | |
HighlightNodeShader () | |
HighlightNodeShader (const HighlightNodeShader &shader) | |
~HighlightNodeShader () override | |
bool | appliesTransparency () const override |
HighlightNodeShader * | clone () const override |
Shader & | getBaseShader () const |
const QColor & | getColor () const |
unsigned | getNodeId () const |
HighlightNodeShader & | operator= (const HighlightNodeShader &shader) |
void | setBaseShader (Shader &shader) |
void | setColor (const QColor &color) |
void | setNodeId (unsigned nodeId) |
Public Member Functions inherited from TypedShader< HighlightNodeShader > | |
~TypedShader () override=default | |
Public Member Functions inherited from Shader | |
~Shader () override | |
bool | activate (SceneRenderer &renderer) |
Activates the shader on the target WSGLRenderer in preparation for drawing an object. | |
virtual bool | appliesScreenSpaceAmbientOcclusion () |
virtual bool | appliesSpecular () |
virtual bool | appliesTransparency () const =0 |
Shader * | clone () const override=0 |
bool | deactivate (SceneRenderer &renderer) |
Deactivates the shader on the target WSGLRenderer, setting it back to the state it was in before the shader was bound. | |
int | getId () const |
Mesh::MeshModelSource::MeshModelInterfaceLockedPtr | getMeshModelInterface (const QString &modelId, Mesh::MeshModelLibrary &modelLib) |
bool | getModelSourceUpdateRequested () const |
bool | getOptimizeOutInternalVolumeElements () const |
double | getSegmentLineWidth () const |
virtual Texturizer & | getTexturizer () |
virtual const Texturizer & | getTexturizer () const |
bool | renderCurrentModel (SceneRenderer &renderer) |
Renders the model currently being processed by the specified renderer.s. | |
bool | renderCurrentModelGlyphs (SceneRenderer &renderer) |
void | setOptimizeOutInternalVolumeElements (bool val) |
void | setSegmentLineWidth (double width) |
Public Member Functions inherited from Clonable | |
virtual | ~Clonable ()=default |
virtual Clonable * | clone () const =0 |
Additional Inherited Members | |
Static Public Member Functions inherited from TypedShader< HighlightNodeShader > | |
static void | registerImplementation (const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory) |
Protected Member Functions inherited from TypedShader< HighlightNodeShader > | |
TypedShader () | |
TypedShader (const TypedShader &shader) | |
TypedShader * | clone () const override=0 |
Protected Member Functions inherited from Shader | |
Shader () | |
Shader (const Shader &shader) | |
void | addImplementation (const SceneRendererContext &context, ShaderImplementation &impl) |
void | setId (int id) |
HighlightNodeShader | ( | const HighlightNodeShader & | shader | ) |
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override |
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overridevirtual |
Subclasses must override this to specify whether they apply transparency to objects or not when they are enabled.
Implements Shader.
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overridevirtual |
Implements TypedShader< HighlightNodeShader >.
Shader & getBaseShader | ( | ) | const |
const QColor & getColor | ( | ) | const |
unsigned getNodeId | ( | ) | const |
HighlightNodeShader & operator= | ( | const HighlightNodeShader & | shader | ) |
void setBaseShader | ( | Shader & | shader | ) |
void setColor | ( | const QColor & | color | ) |
void setNodeId | ( | unsigned | nodeId | ) |