Workspace
6.21.5
CSIRO
Rendering
HighlightNodeShader
HighlightNodeShader Member List
This is the complete list of members for
HighlightNodeShader
, including all inherited members.
activate
(SceneRenderer &renderer)
Shader
addImplementation
(const SceneRendererContext &context, ShaderImplementation &impl)
Shader
protected
appliesScreenSpaceAmbientOcclusion
()
Shader
inline
virtual
appliesSpecular
()
Shader
inline
virtual
appliesTransparency
() const override
HighlightNodeShader
virtual
clone
() const override
HighlightNodeShader
virtual
deactivate
(SceneRenderer &renderer)
Shader
getBaseShader
() const
HighlightNodeShader
getColor
() const
HighlightNodeShader
getId
() const
Shader
getMeshModelInterface
(const QString &modelId, Mesh::MeshModelLibrary &modelLib)
Shader
getModelSourceUpdateRequested
() const
Shader
getNodeId
() const
HighlightNodeShader
getOptimizeOutInternalVolumeElements
() const
Shader
getSegmentLineWidth
() const
Shader
getTexturizer
() const
Shader
virtual
getTexturizer
()
Shader
virtual
HighlightNodeShader
()
HighlightNodeShader
HighlightNodeShader
(const HighlightNodeShader &shader)
HighlightNodeShader
operator=
(const HighlightNodeShader &shader)
HighlightNodeShader
registerImplementation
(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
TypedShader< HighlightNodeShader >
static
renderCurrentModel
(SceneRenderer &renderer)
Shader
renderCurrentModelGlyphs
(SceneRenderer &renderer)
Shader
setBaseShader
(Shader &shader)
HighlightNodeShader
setColor
(const QColor &color)
HighlightNodeShader
setId
(int id)
Shader
protected
setNodeId
(unsigned nodeId)
HighlightNodeShader
setOptimizeOutInternalVolumeElements
(bool val)
Shader
setSegmentLineWidth
(double width)
Shader
Shader
()
Shader
protected
Shader
(const Shader &shader)
Shader
protected
TypedShader
()
TypedShader< HighlightNodeShader >
inline
protected
TypedShader
(const TypedShader &shader)
TypedShader< HighlightNodeShader >
inline
protected
~Clonable
()=default
Clonable
virtual
~HighlightNodeShader
() override
HighlightNodeShader
~Shader
() override
Shader
~TypedShader
() override=default
TypedShader< HighlightNodeShader >