Workspace 6.21.5
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#include "wsgllightsprocessor.h"
#include <cmath>
#include <iostream>
#include <limits>
#include <sstream>
#include <vector>
#include <QColor>
#include <QList>
#include <QOpenGLFunctions>
#include "Workspace/Application/LanguageUtils/errorchecks.h"
#include "Mesh/Geometry/transformbycomponents.h"
#include "Rendering/OpenGL/opengl.h"
#include "Rendering/OpenGL/wsglrenderer.h"
#include "Rendering/SceneComponents/Lights/ambientlight.h"
#include "Rendering/SceneComponents/Lights/directionallight.h"
#include "Rendering/SceneComponents/Lights/light.h"
#include "Rendering/SceneComponents/Lights/pointlight.h"
#include "Rendering/SceneComponents/Lights/spotlight.h"
#include "Rendering/SceneComponents/scene.h"
#include "wsglshaderprogram.h"
Namespaces | |
namespace | CSIRO |
Top level namespace for all Workspace code. | |
namespace | CSIRO::Rendering |
Rendering of meshed models. | |
int locColor_ |
int locConstantAttenuationFactor_ |
int locCosSpotPenumbraAngle_ |
int locCosSpotUmbraAngle_ |
int locLinearAttenuationFactor_ |
int locPosition_ |
int locQuadraticAttenuationFactor_ |
int locSpotDirection_ |
int locSpotExponent_ |