Workspace 6.21.5
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#include "wsglelementcoloringshaderimplementation.h"
#include <iostream>
#include <unordered_map>
#include <QHash>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions_2_1>
#include "Workspace/Application/LanguageUtils/memento.h"
#include "Workspace/Application/LanguageUtils/streamqstring.h"
#include "Workspace/Application/logmanager.h"
#include "Workspace/DataExecution/Serialization/serializeditem.h"
#include "Workspace/DataExecution/Serialization/serializedtree.h"
#include "DataAnalysis/Color/colorscale.h"
#include "Mesh/DataStructures/MeshModelInterface/elementtype.h"
#include "Mesh/DataStructures/MeshModelInterface/meshelementsinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshmodelutils.h"
#include "Mesh/DataStructures/elementstatemapper.h"
#include "Mesh/DataStructures/meshmodellibrary.h"
#include "Mesh/DataStructures/meshmodelsource.h"
#include "Mesh/Geometry/transformmatrix.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsglclippingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgldepthpeelingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgllambertlightingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsglscreenspaceambientocclusioncapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgltransformcapability.h"
#include "Rendering/OpenGL/Shaders/wsglsurfacerepresentationeffect.h"
#include "Rendering/OpenGL/opengl.h"
#include "Rendering/OpenGL/wsglbufferobjectcacheitem.h"
#include "Rendering/OpenGL/wsglbufferobjectcacheitemptr.h"
#include "Rendering/OpenGL/wsglcontext.h"
#include "Rendering/OpenGL/wsglgeometry.h"
#include "Rendering/OpenGL/wsglinstanceditem.h"
#include "Rendering/OpenGL/wsglrenderer.h"
#include "Rendering/OpenGL/wsglrenderitem.h"
#include "Rendering/OpenGL/wsgltexturecache.h"
#include "Rendering/SceneComponents/Models/texture2d.h"
#include "Rendering/SceneComponents/Models/textureimage.h"
#include "Rendering/SceneComponents/Models/texturizer.h"
#include "Rendering/SceneComponents/Shaders/elementcoloringshader.h"
#include "Rendering/SceneComponents/Shaders/typedshaderimplementationfactory.h"
#include "Rendering/SceneComponents/rendersettings.h"
#include "Rendering/SceneInteraction/pickfilter.h"
#include "Rendering/renderingplugin.h"
#include "wsglshaderprogram.h"
#include "wsglshaderprogrammanager.h"
Namespaces | |
namespace | CSIRO |
Top level namespace for all Workspace code. | |
namespace | CSIRO::Rendering |
Rendering of meshed models. | |
ElementTypeColorArray* colors {} |
QHash<QString, CachedColorArray> glyphColors_ |
QImage qImage |
TextureImage tImage |
QDateTime timeStamp |