Workspace 7.0.2
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#include "wsglblinnphongshaderimplementation.h"
#include <iostream>
#include "Workspace/Application/LanguageUtils/mathdefs.h"
#include "Mesh/Geometry/transformmatrix.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsglblinnphonglightingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsglclippingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgldepthpeelingcapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsglscreenspaceambientocclusioncapability.h"
#include "Rendering/OpenGL/Shaders/Capabilities/wsgltransformcapability.h"
#include "Rendering/OpenGL/Shaders/wsglsurfacerepresentationeffect.h"
#include "Rendering/OpenGL/opengl.h"
#include "Rendering/OpenGL/wsglbufferobjectcacheitem.h"
#include "Rendering/OpenGL/wsglcontext.h"
#include "Rendering/OpenGL/wsglgeometry.h"
#include "Rendering/OpenGL/wsglinstanceditem.h"
#include "Rendering/OpenGL/wsglrenderer.h"
#include "Rendering/OpenGL/wsglrenderitem.h"
#include "Rendering/OpenGL/wsgltexture.h"
#include "Rendering/SceneComponents/Cameras/camera.h"
#include "Rendering/SceneComponents/Lights/light.h"
#include "Rendering/SceneComponents/Models/texturizer.h"
#include "Rendering/SceneComponents/Shaders/blinnphongshader.h"
#include "Rendering/SceneComponents/Shaders/typedshaderimplementationfactory.h"
#include "Rendering/SceneComponents/rendersettings.h"
#include "Rendering/renderingplugin.h"
#include "wsglshaderprogram.h"
#include "wsglshaderprogrammanager.h"
Namespaces | |
namespace | CSIRO |
Top level namespace for all Workspace code. | |
namespace | CSIRO::Rendering |
Rendering of meshed models. | |