Workspace 6.21.5
Namespaces | Functions | Variables
splitandlodpointcloud.cpp File Reference
#include "splitandlodpointcloud.h"
#include <algorithm>
#include <iostream>
#include <limits>
#include <map>
#include <unordered_map>
#include <vector>
#include <QVector>
#include "Workspace/Application/LanguageUtils/errorchecks.h"
#include "Workspace/Application/LanguageUtils/numericcast.h"
#include "Workspace/DataExecution/DataObjects/objectdictionary.h"
#include "Workspace/DataExecution/DataObjects/typedobject.h"
#include "Workspace/DataExecution/InputOutput/inputarray.h"
#include "Workspace/DataExecution/InputOutput/simpleoperationio.h"
#include "Workspace/DataExecution/Operations/typedoperationfactory.h"
#include "Mesh/DataStructures/MeshModelInterface/filteredmeshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/geometricplanefilter.h"
#include "Mesh/DataStructures/MeshModelInterface/hierarchicalreferencemeshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshelementsinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshnodesinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/scalarnodestatefilter.h"
#include "Mesh/DataStructures/meshmodellibrary.h"
#include "Mesh/DataStructures/meshmodelsource.h"
#include "Mesh/DataStructures/octree.h"
#include "Mesh/Geometry/vector3d.h"
#include "Mesh/Geometry/vector3dgroup.h"
#include "Rendering/SceneComponents/Models/meshmodelinstance.h"
#include "Rendering/SceneComponents/Shaders/lambertshader.h"
#include "Rendering/SceneComponents/transform.h"
Include dependency graph for splitandlodpointcloud.cpp:

Namespaces

namespace  CSIRO
 Top level namespace for all Workspace code.
 
namespace  CSIRO::Rendering
 Rendering of meshed models.
 

Functions

uint qHash (const SplitAndLodPointCloudImpl::PatchIndex &key, uint seed=0)
 

Variables

const int maxNumPatchesPerDimension = 50