Workspace 7.0.2
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#include "splitandlodpointcloud.h"
#include <algorithm>
#include <iostream>
#include <limits>
#include <map>
#include <unordered_map>
#include <vector>
#include <QVector>
#include "Workspace/Application/LanguageUtils/errorchecks.h"
#include "Workspace/Application/LanguageUtils/mathdefs.h"
#include "Workspace/Application/LanguageUtils/numericcast.h"
#include "Workspace/DataExecution/DataObjects/objectdictionary.h"
#include "Workspace/DataExecution/DataObjects/typedobject.h"
#include "Workspace/DataExecution/InputOutput/inputarray.h"
#include "Workspace/DataExecution/InputOutput/simpleoperationio.h"
#include "Workspace/DataExecution/Operations/typedoperationfactory.h"
#include "Mesh/DataStructures/MeshModelInterface/filteredmeshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/geometricplanefilter.h"
#include "Mesh/DataStructures/MeshModelInterface/hierarchicalreferencemeshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshelementsinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshnodesinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/scalarnodestatefilter.h"
#include "Mesh/DataStructures/meshmodellibrary.h"
#include "Mesh/DataStructures/meshmodelsource.h"
#include "Mesh/DataStructures/octree.h"
#include "Mesh/Geometry/vector3d.h"
#include "Mesh/Geometry/vector3dgroup.h"
#include "Rendering/SceneComponents/Models/meshmodelinstance.h"
#include "Rendering/SceneComponents/Shaders/lambertshader.h"
#include "Rendering/SceneComponents/transform.h"
Namespaces | |
namespace | CSIRO |
Top level namespace for all Workspace code. | |
namespace | CSIRO::Rendering |
Rendering of meshed models. | |
Functions | |
uint | qHash (const SplitAndLodPointCloudImpl::PatchIndex &key, uint seed=0) |
Variables | |
const int | maxNumPatchesPerDimension = 50 |