Renders a loading screen to the currently bound framebuffer.
#include <Rendering/OpenGL/wsglloadingscreen.h>
◆ WSGLLoadingScreen()
◆ ~WSGLLoadingScreen()
◆ initialize()
◆ render()
bool render |
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const QString & |
message = QString() | ) |
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◆ resize()
bool resize |
( |
int |
width, |
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int |
height |
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) |
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◆ setInnerRadius()
void setInnerRadius |
( |
float |
fraction | ) |
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◆ setMargin()
void setMargin |
( |
const QPoint & |
margin | ) |
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◆ setNumSections()
void setNumSections |
( |
int |
numSections | ) |
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◆ setRadius()
void setRadius |
( |
int |
pixels | ) |
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◆ setRenderPlaceholderImage()
void setRenderPlaceholderImage |
( |
bool |
b | ) |
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◆ setRotateSpeed()
void setRotateSpeed |
( |
float |
degreesPerSecond | ) |
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◆ setSectionSize()
void setSectionSize |
( |
float |
fraction | ) |
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