Settings that control how a point cloud is split into patches.
#include <Rendering/SceneComponents/splitandlodpointcloud.h>
◆ SplitSettings() [1/3]
◆ SplitSettings() [2/3]
◆ SplitSettings() [3/3]
◆ getMaxNodesPerPatch()
auto getMaxNodesPerPatch |
( |
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const |
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inline |
◆ getNumPatchesPerDimension()
auto getNumPatchesPerDimension |
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const |
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inline |
◆ getPatchCountSpecification()
auto getPatchCountSpecification |
( |
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const |
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inline |
◆ getTreeLayout()
auto getTreeLayout |
( |
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const |
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inline |
◆ getTreePlane()
auto getTreePlane |
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const |
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inline |
◆ setMaxNodesPerPatch()
void setMaxNodesPerPatch |
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unsigned |
n | ) |
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inline |
◆ setNumPatchesPerDimension()
void setNumPatchesPerDimension |
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int |
n | ) |
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inline |
◆ setPatchCountSpecification()
◆ setTreeLayout()
◆ setTreePlane()