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Workspace 7.1.0
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Settings for computing LOD for each patch.
#include <Rendering/SceneComponents/splitandlodpointcloud.h>
Public Types | |
using | LodNumber = decltype(LinearSpatialPartitioningTree::getMaxDepth(LinearSpatialPartitioningTree::Quadtree)) |
Public Member Functions | |
LodSettings ()=default | |
LodSettings (const LodSettings &)=default | |
LodSettings (LodNumber maxDepth, LodNumber baseLod, LodNumber maxLod, unsigned minNodesForSubdivision) | |
auto | getBaseLod () const |
auto | getMaxDepth () const |
auto | getMaxLod () const |
auto | getMinNodesForSubdivision () const |
void | setBaseLod (LodNumber b) |
void | setMaxDepth (LodNumber m) |
void | setMaxLod (LodNumber m) |
void | setMinNodesForSubdivision (unsigned n) |
using LodNumber = decltype(LinearSpatialPartitioningTree::getMaxDepth(LinearSpatialPartitioningTree::Quadtree)) |
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