A modal dialog that gets the filename and reader type of a mesh model the user wants to add to a scene.
#include <Rendering/SceneInteraction/meshselectionwidget.h>
Inherits QDialog.
◆ MeshSelectionWidget()
◆ ~MeshSelectionWidget()
◆ getFilename()
QString getFilename |
( |
| ) |
const |
- Returns
- The filename of the mesh data selected by the user.
◆ getReaderType()
QString getReaderType |
( |
| ) |
const |
- Returns
- The reader type as used by the SelectableMeshReader operation.
◆ setInitialDirectory()
void setInitialDirectory |
( |
const QString & |
d | ) |
|
◆ setReaderType()
void setReaderType |
( |
const QString & |
readerType | ) |
|
Set the reader type to be used by the SelectableMeshReader operation.