#include <Mesh/DataStructures/partitionconstantbase.h>
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long | FindCellIndex (const Vector3d &pos, int axis) const |
| Find the axis index of the cell that encompasses pos.
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long | FindCellIndex (double d, int axis) const |
| Find the axis index of the cell that encompasses d, which is the co-ordinate in the axis direction.
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◆ PartitionConstantBase()
◆ FindCellIndex() [1/2]
long FindCellIndex |
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const Vector3d & |
pos, |
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int |
axis |
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| const |
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inlineprotected |
◆ FindCellIndex() [2/2]
long FindCellIndex |
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double |
d, |
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int |
axis |
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| const |
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inlineprotected |
◆ GetGridSpacing()
double GetGridSpacing |
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const |
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inline |
◆ GetKey() [1/2]
◆ GetKey() [2/2]
long GetKey |
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long |
x, |
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long |
y, |
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long |
z |
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| const |
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inline |
- Returns
- The key that uniquely identifies the cell that the specified location belongs to.
◆ GetMaxControlVolume()
const Vector3d & GetMaxControlVolume |
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const |
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inline |
◆ GetMinControlVolume()
const Vector3d & GetMinControlVolume |
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const |
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inline |
◆ GetNumCellsX()
long GetNumCellsX |
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const |
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inline |
◆ GetNumCellsY()
long GetNumCellsY |
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const |
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inline |
◆ GetNumCellsZ()
long GetNumCellsZ |
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const |
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inline |
◆ ValidIndexes()
bool ValidIndexes |
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long |
x, |
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long |
y, |
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long |
z |
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| const |
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inline |
- Returns
- True if the specified location is within the range of the model.