Handshake between client and server to check server available. Server will use this message to pass a session ID to identify a client.
#include <Workspace/DataExecution/Execution/handshakemessage.h>
◆ HandshakeMessage()
◆ ~HandshakeMessage()
◆ getMessageTypeId()
quint32 getMessageTypeId |
( |
| ) |
const |
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overridevirtual |
Returns the message's type identifier.
Reimplemented from TcpMessage.
◆ readMessageDataFrom()
bool readMessageDataFrom |
( |
QDataStream & |
stream | ) |
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overridevirtual |
◆ serverID()
QString serverID |
( |
| ) |
const |
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inline |
- Returns
- a token to identify a server.
◆ serverTimeMSecsSinceEPoch()
qint64 serverTimeMSecsSinceEPoch |
( |
| ) |
const |
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inline |
- Returns
- time of server when it sends this message.
◆ sessionID()
QString sessionID |
( |
| ) |
const |
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inline |
- Returns
- a token to identify a client.
◆ setServerID()
void setServerID |
( |
const QString & |
serverID | ) |
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inline |
- Parameters
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serverID | a token to identify a server. |
◆ setSessionID()
void setSessionID |
( |
const QString & |
sessionID | ) |
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inline |
- Parameters
-
sessionID | a token to identify a client. |
◆ writeMessageDataTo()
void writeMessageDataTo |
( |
QDataStream & |
stream | ) |
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overrideprotectedvirtual |
◆ serverID_
◆ serverTimeMSecsSinceEpoch_
qint64 serverTimeMSecsSinceEpoch_ |
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protected |
◆ sessionID_