Heartbeat between client and server to check server available. Client will constantly send this and server should reply as soon as possible.
#include <Workspace/DataExecution/Execution/heartbeatmessage.h>
◆ ClientHeartbeatMessage()
◆ ~ClientHeartbeatMessage()
◆ getMessageTypeId()
quint32 getMessageTypeId |
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const |
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overridevirtual |
Returns the message's type identifier.
Reimplemented from TcpMessage.
◆ readMessageDataFrom()
bool readMessageDataFrom |
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QDataStream & |
stream | ) |
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overridevirtual |
◆ serverTimeMSecsSinceEPoch()
qint64 serverTimeMSecsSinceEPoch |
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const |
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inline |
- Returns
- time of server when it sends this message.
◆ writeMessageDataTo()
void writeMessageDataTo |
( |
QDataStream & |
stream | ) |
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overrideprotectedvirtual |
◆ serverTimeMSecsSinceEpoch_
qint64 serverTimeMSecsSinceEpoch_ |
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protected |