Workspace 7.0.2
Namespaces
wsglsceneitemsymbollibrary.cpp File Reference
#include "Rendering/OpenGL/wsglsceneitemsymbollibrary.h"
#include <QColor>
#include <QHash>
#include <QList>
#include <QMap>
#include "Workspace/Application/LanguageUtils/streamqstring.h"
#include "Workspace/DataExecution/Execution/operationrunner.h"
#include "Workspace/DataExecution/InputOutput/output.h"
#include "DataAnalysis/Color/colorscale.h"
#include "DataAnalysis/Color/colorspectrum.h"
#include "Mesh/DataStructures/MeshModelInterface/meshelementsinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshmodelinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/meshnodesinterface.h"
#include "Mesh/DataStructures/MeshModelInterface/primevalmeshmodelinterface.h"
#include "Mesh/DataStructures/meshmodellibrary.h"
#include "Mesh/DataStructures/meshmodelsource.h"
#include "Mesh/DataStructures/nodestatemapper.h"
#include "Mesh/FileIO/Readers/binarymeshmodelreader.h"
#include "Mesh/Geometry/boundingbox.h"
#include "Mesh/Geometry/boundingcylinder.h"
#include "Mesh/Geometry/boundingplane.h"
#include "Mesh/Geometry/boundingsphere.h"
#include "Mesh/Geometry/meshfromboundingplane.h"
#include "Mesh/Geometry/regionprocessor.h"
#include "Mesh/Geometry/transformmatrix.h"
#include "Rendering/SceneComponents/Cameras/camera.h"
#include "Rendering/SceneComponents/Lights/ambientlight.h"
#include "Rendering/SceneComponents/Lights/directionallight.h"
#include "Rendering/SceneComponents/Lights/light.h"
#include "Rendering/SceneComponents/Lights/lightsprocessor.h"
#include "Rendering/SceneComponents/Lights/pointlight.h"
#include "Rendering/SceneComponents/Lights/spotlight.h"
#include "Rendering/SceneComponents/Models/clipregion.h"
#include "Rendering/SceneComponents/Models/meshmodelinstance.h"
#include "Rendering/SceneComponents/Shaders/lambertshader.h"
#include "Rendering/SceneComponents/Shaders/nodecoloringshader.h"
#include "Rendering/SceneComponents/Shaders/surfacerepresentation.h"
#include "Rendering/SceneComponents/Shaders/symbolshader.h"
#include "Rendering/SceneComponents/transform.h"
#include "Rendering/SceneInteraction/manipulatorprocessor.h"
#include "Rendering/SceneInteraction/rotatemanipulator.h"
#include "Rendering/SceneInteraction/scalemanipulator.h"
#include "Rendering/SceneInteraction/translatemanipulator.h"
#include "Rendering/renderingutil.h"
Include dependency graph for wsglsceneitemsymbollibrary.cpp:

Namespaces

namespace  CSIRO
 Top level namespace for all Workspace code.
 
namespace  CSIRO::Rendering
 Rendering of meshed models.