Workspace 6.21.5
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#include "wsglrenderqueuebuilder.h"
#include <algorithm>
#include <functional>
#include <iomanip>
#include <iostream>
#include <limits>
#include <list>
#include <map>
#include <stack>
#include <QDebug>
#include <QList>
#include <QVector4D>
#include <QtConcurrent>
#include "Workspace/Application/LanguageUtils/errorchecks.h"
#include "Workspace/Application/LanguageUtils/streamqstring.h"
#include "Workspace/Application/logmanager.h"
#include "Mesh/Geometry/boundingboxminimal.h"
#include "Mesh/Geometry/line.h"
#include "Mesh/Geometry/transformmatrix.h"
#include "Rendering/SceneComponents/Cameras/camera.h"
#include "Rendering/SceneComponents/Lights/light.h"
#include "Rendering/SceneComponents/Models/clipregion.h"
#include "Rendering/SceneComponents/Models/glypher.h"
#include "Rendering/SceneComponents/Models/meshmodelinstance.h"
#include "Rendering/SceneComponents/Models/texture2d.h"
#include "Rendering/SceneComponents/Shaders/lambertshader.h"
#include "Rendering/SceneComponents/Shaders/shader.h"
#include "Rendering/SceneComponents/annotation.h"
#include "Rendering/SceneComponents/scene.h"
#include "Rendering/SceneComponents/sceneiteminstance.h"
#include "Rendering/SceneComponents/sceneitemlibrary.h"
#include "Rendering/SceneComponents/transform.h"
#include "Rendering/SceneInteraction/pickeditem.h"
#include "Rendering/SceneInteraction/transformmanipulator.h"
#include "Rendering/renderingutil.h"
#include "wsglmodelprocessor.h"
#include "wsglrenderitem.h"
#include "wsglsceneitemsymbollibrary.h"
#include "wsgltexturebinder.h"
Namespaces | |
namespace | CSIRO |
Top level namespace for all Workspace code. | |
namespace | CSIRO::Rendering |
Rendering of meshed models. | |
Functions | |
Q_DECLARE_OPERATORS_FOR_FLAGS (WSGLRenderQueueBuilderImpl::States) | |