activate(SceneRenderer &renderer) override | WSGLTextureProjectionShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLTextureProjectionShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLTextureProjectionShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLTextureProjectionShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(TextureProjectionShader &shader) | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | inline |
WSGLTextureProjectionShaderImplementation(TextureProjectionShader &shader) | WSGLTextureProjectionShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< TextureProjectionShader, WSGLRenderer, WSGLTextureProjectionShaderImplementation > | virtual |
~WSGLTextureProjectionShaderImplementation() override | WSGLTextureProjectionShaderImplementation | |