activate(SceneRenderer &renderer) override | WSGLTextureCoordShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLTextureCoordShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLTextureCoordShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLTextureCoordShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(TextureCoordShader &shader) | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | inline |
WSGLTextureCoordShaderImplementation(TextureCoordShader &shader) | WSGLTextureCoordShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< TextureCoordShader, WSGLRenderer, WSGLTextureCoordShaderImplementation > | virtual |
~WSGLTextureCoordShaderImplementation() override | WSGLTextureCoordShaderImplementation | |