capacity() const | ExpiryCache< QString, WSGLTexture > | |
clear() | ExpiryCache< QString, WSGLTexture > | |
contains(const QString &key) const | ExpiryCache< QString, WSGLTexture > | |
count() const | ExpiryCache< QString, WSGLTexture > | |
createTexture(const QString &key) | WSGLTextureCache | inline |
ExpiryCache(int capacity=100) | ExpiryCache< QString, WSGLTexture > | |
insert(const QString &key, const PtrType &item, int cost=0) | ExpiryCache< QString, WSGLTexture > | |
isEmpty() const | ExpiryCache< QString, WSGLTexture > | |
ItemType typedef | ExpiryCache< QString, WSGLTexture > | |
object(const QString &key) const | ExpiryCache< QString, WSGLTexture > | |
operator[](const QString &key) const | ExpiryCache< QString, WSGLTexture > | |
PtrType typedef | ExpiryCache< QString, WSGLTexture > | |
setCapacity(int capacity) | ExpiryCache< QString, WSGLTexture > | |
size() const | ExpiryCache< QString, WSGLTexture > | |
take(const QString &key) | ExpiryCache< QString, WSGLTexture > | |
totalCost() const | ExpiryCache< QString, WSGLTexture > | |
WeakPtrType typedef | ExpiryCache< QString, WSGLTexture > | |
WSGLTextureCache(WSGLBufferObjectCache &bufferObjectCache, int capacity=100) | WSGLTextureCache | inline |
~ExpiryCache() | ExpiryCache< QString, WSGLTexture > | virtual |