Workspace 6.21.5
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This is the complete list of members for WSGLTexture, including all inherited members.
allocate(const TextureImage &image) | WSGLTexture | |
allocate(const ColorArray &data, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false) | WSGLTexture | |
allocate(const QImage &data, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false) | WSGLTexture | |
allocate(const DataAnalysis::Image3d &data, Format format, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false) | WSGLTexture | |
allocate(int width, int height, Format format, GLuint internalFormat, GLuint componentDataType, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false) | WSGLTexture | |
allocate(int width, int height, Format format, GLuint internalFormat, GLuint componentDataType, QOpenGLBuffer::UsagePattern usage, void *data, GLsizeiptr dataSize, bool generateMipmaps=false) | WSGLTexture | |
allocateSlice(const DataAnalysis::Image3d &data, QOpenGLBuffer::UsagePattern usage, SlicePlane plane, int sliceNum, int sampleDist=1, bool generateMipmaps=false) | WSGLTexture | |
Alpha enum value | WSGLTexture | |
Always enum value | WSGLTexture | |
Bgr enum value | WSGLTexture | |
Bgra enum value | WSGLTexture | |
bind() | WSGLTexture | |
Blue enum value | WSGLTexture | |
Clamp enum value | WSGLTexture | |
ClampToBorder enum value | WSGLTexture | |
ClampToEdge enum value | WSGLTexture | |
CompareRToTexture enum value | WSGLTexture | |
Depth enum value | WSGLTexture | |
DepthTextureCompareFunction enum name | WSGLTexture | |
DepthTextureCompareMode enum name | WSGLTexture | |
Equal enum value | WSGLTexture | |
Filtering enum name | WSGLTexture | |
Format enum name | WSGLTexture | |
GEqual enum value | WSGLTexture | |
getBuffer() | WSGLTexture | |
getGlId() const | WSGLTexture | |
Greater enum value | WSGLTexture | |
Green enum value | WSGLTexture | |
LEqual enum value | WSGLTexture | |
Less enum value | WSGLTexture | |
Linear enum value | WSGLTexture | |
LinearMipmapLinear enum value | WSGLTexture | |
LinearMipmapNearest enum value | WSGLTexture | |
Luminance enum value | WSGLTexture | |
LuminanceAlpha enum value | WSGLTexture | |
MirroredRepeat enum value | WSGLTexture | |
Nearest enum value | WSGLTexture | |
NearestMipmapLinear enum value | WSGLTexture | |
NearestMipmapNearest enum value | WSGLTexture | |
Never enum value | WSGLTexture | |
None enum value | WSGLTexture | |
NotEqual enum value | WSGLTexture | |
notifyBufferUpdated(int width, int height, int depth, Format format, GLuint internalFormat, GLuint componentDataType, bool generateMipmaps=false) | WSGLTexture | |
Red enum value | WSGLTexture | |
release() | WSGLTexture | |
Repeat enum value | WSGLTexture | |
Rg enum value | WSGLTexture | |
Rgb enum value | WSGLTexture | |
Rgba enum value | WSGLTexture | |
setDepthTextureCompare(DepthTextureCompareMode compareMode, DepthTextureCompareFunction compareFunction, GLuint depthTextureMode) | WSGLTexture | |
setFiltering(bool interpolate) | WSGLTexture | |
setFiltering(Filtering minFilter, Filtering magFilter) | WSGLTexture | |
setMipmapLevels(int minLevel, int maxLevel) | WSGLTexture | |
setWrap(Texturizer::Wrapping wrap) | WSGLTexture | |
setWrap(Wrap wrapS) | WSGLTexture | |
setWrap(Wrap wrapS, Wrap wrapT) | WSGLTexture | |
setWrap(Wrap wrapS, Wrap wrapT, Wrap wrapR) | WSGLTexture | |
SlicePlane enum name | WSGLTexture | |
Stencil enum value | WSGLTexture | |
updateTexture(const QImage &data, bool generateMipmaps=false) | WSGLTexture | |
Wrap enum name | WSGLTexture | |
WSGLTexture(WSGLBufferObjectCache &boCache) | WSGLTexture | protected |
XY enum value | WSGLTexture | |
XZ enum value | WSGLTexture | |
YZ enum value | WSGLTexture | |
~WSGLTexture() | WSGLTexture |