Workspace 6.21.5
WSGLTexture Member List

This is the complete list of members for WSGLTexture, including all inherited members.

allocate(const TextureImage &image)WSGLTexture
allocate(const ColorArray &data, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false)WSGLTexture
allocate(const QImage &data, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false)WSGLTexture
allocate(const DataAnalysis::Image3d &data, Format format, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false)WSGLTexture
allocate(int width, int height, Format format, GLuint internalFormat, GLuint componentDataType, QOpenGLBuffer::UsagePattern usage, bool generateMipmaps=false)WSGLTexture
allocate(int width, int height, Format format, GLuint internalFormat, GLuint componentDataType, QOpenGLBuffer::UsagePattern usage, void *data, GLsizeiptr dataSize, bool generateMipmaps=false)WSGLTexture
allocateSlice(const DataAnalysis::Image3d &data, QOpenGLBuffer::UsagePattern usage, SlicePlane plane, int sliceNum, int sampleDist=1, bool generateMipmaps=false)WSGLTexture
Alpha enum valueWSGLTexture
Always enum valueWSGLTexture
Bgr enum valueWSGLTexture
Bgra enum valueWSGLTexture
bind()WSGLTexture
Blue enum valueWSGLTexture
Clamp enum valueWSGLTexture
ClampToBorder enum valueWSGLTexture
ClampToEdge enum valueWSGLTexture
CompareRToTexture enum valueWSGLTexture
Depth enum valueWSGLTexture
DepthTextureCompareFunction enum nameWSGLTexture
DepthTextureCompareMode enum nameWSGLTexture
Equal enum valueWSGLTexture
Filtering enum nameWSGLTexture
Format enum nameWSGLTexture
GEqual enum valueWSGLTexture
getBuffer()WSGLTexture
getGlId() constWSGLTexture
Greater enum valueWSGLTexture
Green enum valueWSGLTexture
LEqual enum valueWSGLTexture
Less enum valueWSGLTexture
Linear enum valueWSGLTexture
LinearMipmapLinear enum valueWSGLTexture
LinearMipmapNearest enum valueWSGLTexture
Luminance enum valueWSGLTexture
LuminanceAlpha enum valueWSGLTexture
MirroredRepeat enum valueWSGLTexture
Nearest enum valueWSGLTexture
NearestMipmapLinear enum valueWSGLTexture
NearestMipmapNearest enum valueWSGLTexture
Never enum valueWSGLTexture
None enum valueWSGLTexture
NotEqual enum valueWSGLTexture
notifyBufferUpdated(int width, int height, int depth, Format format, GLuint internalFormat, GLuint componentDataType, bool generateMipmaps=false)WSGLTexture
Red enum valueWSGLTexture
release()WSGLTexture
Repeat enum valueWSGLTexture
Rg enum valueWSGLTexture
Rgb enum valueWSGLTexture
Rgba enum valueWSGLTexture
setDepthTextureCompare(DepthTextureCompareMode compareMode, DepthTextureCompareFunction compareFunction, GLuint depthTextureMode)WSGLTexture
setFiltering(bool interpolate)WSGLTexture
setFiltering(Filtering minFilter, Filtering magFilter)WSGLTexture
setMipmapLevels(int minLevel, int maxLevel)WSGLTexture
setWrap(Texturizer::Wrapping wrap)WSGLTexture
setWrap(Wrap wrapS)WSGLTexture
setWrap(Wrap wrapS, Wrap wrapT)WSGLTexture
setWrap(Wrap wrapS, Wrap wrapT, Wrap wrapR)WSGLTexture
SlicePlane enum nameWSGLTexture
Stencil enum valueWSGLTexture
updateTexture(const QImage &data, bool generateMipmaps=false)WSGLTexture
Wrap enum nameWSGLTexture
WSGLTexture(WSGLBufferObjectCache &boCache)WSGLTextureprotected
XY enum valueWSGLTexture
XZ enum valueWSGLTexture
YZ enum valueWSGLTexture
~WSGLTexture()WSGLTexture