activate(SceneRenderer &renderer) override | WSGLSymbolShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLSymbolShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLSymbolShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLSymbolShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(SymbolShader &shader) | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | inline |
WSGLSymbolShaderImplementation(SymbolShader &shader) | WSGLSymbolShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< SymbolShader, WSGLRenderer, WSGLSymbolShaderImplementation > | virtual |
~WSGLSymbolShaderImplementation() override | WSGLSymbolShaderImplementation | |