getAttenuation() const | WSGLScreenSpaceAmbientOcclusion | |
getEdgeSize() | WSGLScreenSpaceAmbientOcclusion | |
getNumSamples() const | WSGLScreenSpaceAmbientOcclusion | |
getSampleLength() const | WSGLScreenSpaceAmbientOcclusion | |
getSsaoSupported() const | WSGLScreenSpaceAmbientOcclusion | |
getStrength() const | WSGLScreenSpaceAmbientOcclusion | |
initialize(WSGLContext &context) | WSGLScreenSpaceAmbientOcclusion | |
reinitRequested() | WSGLScreenSpaceAmbientOcclusion | signal |
renderLayersWithSsao(GLuint fbo, const Camera &camera, const Mesh::BoundingBox &sceneExtent, const Mesh::TransformMatrix &matWorldViewProj, WSGLBufferObjectCacheItemPtr &vboSquareVerts, WSGLBufferObjectCacheItemPtr &vboSquareElem, WSGLLayers &screenLayers, WSGLTexture &colorTexture, WSGLTexture *specularTexture) | WSGLScreenSpaceAmbientOcclusion | |
resize() | WSGLScreenSpaceAmbientOcclusion | |
setAdjust(GLfloat x, GLfloat y) | WSGLScreenSpaceAmbientOcclusion | |
setAttenuation(GLfloat f) | WSGLScreenSpaceAmbientOcclusion | |
setBackgroundColor(const QColor &color) | WSGLScreenSpaceAmbientOcclusion | |
setNumSamples(unsigned i) | WSGLScreenSpaceAmbientOcclusion | |
setSampleLength(GLfloat f) | WSGLScreenSpaceAmbientOcclusion | |
setSize(int viewportWidth, int viewportHeight) | WSGLScreenSpaceAmbientOcclusion | |
setSpecularHighlighting(bool b) | WSGLScreenSpaceAmbientOcclusion | |
setStrength(GLfloat f) | WSGLScreenSpaceAmbientOcclusion | |
WSGLScreenSpaceAmbientOcclusion() | WSGLScreenSpaceAmbientOcclusion | |
~WSGLScreenSpaceAmbientOcclusion() override | WSGLScreenSpaceAmbientOcclusion | |