addManipulator(TransformManipulator *manip) | WSGLRenderer | |
attachObserver(Observer &observer) | Observable | |
clearManipulators() | WSGLRenderer | |
destroy() | Observable | |
detachObserver(Observer &observer) | Observable | |
getActiveManipulator() const | WSGLRenderer | |
getAllowRenderWhileModelsQueuedForProcessing() const | WSGLRenderer | |
getCamera() | WSGLRenderer | |
getCamera() const | WSGLRenderer | |
getContext() const override | WSGLRenderer | virtual |
getCurrentDepthRange() const | WSGLRenderer | |
getCurrentLights() const | WSGLRenderer | |
getCurrentProjectionMatrix() const | WSGLRenderer | |
getCurrentRenderItem() const | WSGLRenderer | |
getCurrentViewMatrix() const | WSGLRenderer | |
getCurrentViewMatrixInverse() const | WSGLRenderer | |
getFirstPickedItem() const | WSGLRenderer | |
getForceDefaultShader() const | WSGLRenderer | |
getGLFunctions() | WSGLRenderer | |
getHeight() const | WSGLRenderer | |
getMaxSupportedDepthLayers() const | WSGLRenderer | |
getPickedItems() const | WSGLRenderer | |
getPickFilter() const | WSGLRenderer | |
getRenderFilter() const | WSGLRenderer | |
getRenderingWithSsao() const | WSGLRenderer | |
getRenderSettings() const | WSGLRenderer | |
getSceneBoundingBox() const | WSGLRenderer | |
getScreenSpaceLayers() const | WSGLRenderer | |
getScreenSpaceLayers() | WSGLRenderer | |
getTypeId() const override | TypedSceneRenderer< WSGLRenderer > | inlinevirtual |
getWidth() const | WSGLRenderer | |
getWSGLContext() | WSGLRenderer | |
getWSGLContext() const | WSGLRenderer | |
glSettingsUpdateRequested() | WSGLRenderer | signal |
hasManipulators() | WSGLRenderer | |
initialize(WSGLContext &context) | WSGLRenderer | |
isBlendingEnabled() const | WSGLRenderer | |
isInitialized() | WSGLRenderer | |
modelSourceUpdateRequested() const | WSGLRenderer | |
modelsQueuedForProcessing() const | WSGLRenderer | |
notifyEvent(const ObservableEvent &event) | Observable | |
Observable() | Observable | protected |
Observable(const Observable &) | Observable | protected |
pick(const QPoint &point, bool accumulate=false) const | WSGLRenderer | |
pick(const QRect &rect, bool accumulate=false) const | WSGLRenderer | |
pick(const QString &opIdPath, bool accumulate=false) const | WSGLRenderer | |
pick(Mesh::ItemHandle::size_type elementId) const | WSGLRenderer | |
pickNone() | WSGLRenderer | |
popBlendState() | WSGLRenderer | |
pushBlendState(bool enabled, GLuint srcRgb, GLuint dstRgb, GLuint srcAlpha, GLuint dstAlpha, GLuint depthMask=GL_FALSE, GLuint depthFunc=GL_LESS, QColor blendColor=QColor()) | WSGLRenderer | |
renderLoadScreen() | WSGLRenderer | |
renderOverlays(QPainter &painter, Scene &scene, const Camera &camera) | SceneRenderer | static |
renderOverlaysUnthreaded(QPainter &painter, Scene &scene, const Camera &camera) | SceneRenderer | static |
renderPlaceholderImage() | WSGLRenderer | |
renderProcessingOverlay() | WSGLRenderer | |
renderScene(Scene &scene, GLuint fboHandle=0) | WSGLRenderer | |
renderSceneSuccess() | WSGLRenderer | signal |
resize(int width, int height) | WSGLRenderer | |
setAllowRenderWhileModelsQueuedForProcessing(bool b) | WSGLRenderer | |
setCamera(Camera *camera) | WSGLRenderer | |
setDefaultShader(const Shader &defaultShader) | WSGLRenderer | |
setForceDefaultShader(bool b) | WSGLRenderer | |
setPickFilter(const PickFilter &filter) | WSGLRenderer | |
setRenderFilter(const RenderFilter &filter) | WSGLRenderer | |
setRenderSettings(const RenderSettings &settings) | WSGLRenderer | |
shouldRenderType(const Mesh::ElementType::Type &type) const | WSGLRenderer | |
typeId() | TypedSceneRenderer< WSGLRenderer > | inlinestatic |
WSGLRenderer(int width, int height, const Shader &defaultShader=LambertShader()) | WSGLRenderer | |
~Observable() | Observable | virtual |
~WSGLRenderer() override | WSGLRenderer | |