Workspace
6.21.5
CSIRO
Rendering
WSGLRenderQueueBuilder
WSGLRenderQueueBuilder Member List
This is the complete list of members for
WSGLRenderQueueBuilder
, including all inherited members.
attachObserver
(Observer &observer)
Observable
clearManipulators
()
WSGLRenderQueueBuilder
destroy
()
Observable
detachObserver
(Observer &observer)
Observable
getAllAnnotations
() const
WSGLRenderQueueBuilder
getAllLights
() const
WSGLRenderQueueBuilder
getNumLayers
() const
WSGLRenderQueueBuilder
getNumModelsAwaitingSourceUpdate
() const
WSGLRenderQueueBuilder
getProcessSymbols
() const
WSGLRenderQueueBuilder
getRenderQueue
() const
WSGLRenderQueueBuilder
getRenderQueue
()
WSGLRenderQueueBuilder
getSceneBoundingBox
() const
WSGLRenderQueueBuilder
getShowCameraFrustums
() const
WSGLRenderQueueBuilder
glDataUpdateFinished
()
WSGLRenderQueueBuilder
signal
glDataUpdateStarted
()
WSGLRenderQueueBuilder
signal
LOG_SCENEPROCESSOR
SceneProcessor
static
modelSourceUpdateRequested
() const
WSGLRenderQueueBuilder
modelsQueuedForProcessing
() const
WSGLRenderQueueBuilder
nonSsaoItemsProcessed
() const
WSGLRenderQueueBuilder
notifyEvent
(const ObservableEvent &event)
Observable
Observable
()
Observable
protected
Observable
(const Observable &)
Observable
protected
operator=
(const SceneProcessor &p)
SceneProcessor
protected
postVisits
(Scene &scene) override
WSGLRenderQueueBuilder
protected
virtual
preVisits
(Scene &scene) override
WSGLRenderQueueBuilder
protected
virtual
process
(Scene &scene)
SceneProcessor
process
(Transform &transform)
SceneProcessor
SceneProcessor
()
SceneProcessor
protected
SceneProcessor
(const SceneProcessor &p)
SceneProcessor
protected
setCameraFrustumSymbolsSelectable
(bool b)
WSGLRenderQueueBuilder
setCurrentCamera
(const Camera &camera)
WSGLRenderQueueBuilder
setCurrentProjectionMatrix
(const Mesh::TransformMatrix &matrix)
WSGLRenderQueueBuilder
setCurrentViewMatrix
(const Mesh::TransformMatrix &matrix, const Mesh::TransformMatrix &invMatrix)
WSGLRenderQueueBuilder
setCurrentViewportDimensions
(int width, int height)
WSGLRenderQueueBuilder
setManipulators
(const PickedItem &item, const QMap< QString, TransformManipulator * > &manipulators)
WSGLRenderQueueBuilder
setProcessSymbols
(bool b)
WSGLRenderQueueBuilder
setShowCameraFrustums
(bool b)
WSGLRenderQueueBuilder
setSymbolSize
(double size)
WSGLRenderQueueBuilder
setSymbolSizeCoordinateSystem
(RenderSettings::SymbolSizeCoordinateSystem coordSys)
WSGLRenderQueueBuilder
specularItemsProcessed
() const
WSGLRenderQueueBuilder
transparentItemsProcessed
() const
WSGLRenderQueueBuilder
traverseScene
(Scene &scene)
SceneProcessor
protected
virtual
visit
(Transform &transform)
SceneProcessor
visit
(Light &light)
SceneProcessor
visit
(MeshModelInstance &model)
SceneProcessor
visit
(Camera &camera)
SceneProcessor
visit
(ClipRegion &clipRegion)
SceneProcessor
visit
(SceneItemInstance &sceneItemInstance)
SceneProcessor
visit
(Annotation &annotation)
SceneProcessor
visitImpl
(Transform &transform) override
WSGLRenderQueueBuilder
protected
virtual
visitImpl
(Light &light) override
WSGLRenderQueueBuilder
protected
virtual
visitImpl
(MeshModelInstance &modelInstance) override
WSGLRenderQueueBuilder
protected
virtual
visitImpl
(ClipRegion &clipRegion) override
WSGLRenderQueueBuilder
protected
virtual
visitImpl
(SceneItemInstance &sceneItemInstance) override
WSGLRenderQueueBuilder
protected
virtual
visitImpl
(Annotation &annotation) override
WSGLRenderQueueBuilder
protected
virtual
visitImpl
(Camera &camera) override
WSGLRenderQueueBuilder
protected
virtual
WSGLRenderQueueBuilder
(WSGLModelProcessor &processor, WSGLSceneItemSymbolLibrary &symbolLibrary)
WSGLRenderQueueBuilder
~Observable
()
Observable
virtual
~SceneProcessor
() override
SceneProcessor
~WSGLRenderQueueBuilder
() override
WSGLRenderQueueBuilder