Workspace 6.21.5
WSGLRenderItem Member List

This is the complete list of members for WSGLRenderItem, including all inherited members.

clearAllGlyphs()WSGLRenderItem
clearGlyphs()WSGLRenderItem
getClipRegions() constWSGLRenderItem
getDepthLayer() constWSGLRenderItem
getElementGlyph(const Mesh::ElementType::Type *elementType, int i) constWSGLRenderItem
getElementGlyphs() constWSGLRenderItem
getElementGlyphs(const Mesh::ElementType::Type *elementType) constWSGLRenderItem
getElementTypesGlyphed() constWSGLRenderItem
getGeometry()WSGLRenderItem
getGeometry() constWSGLRenderItem
getGlyph(int i) constWSGLRenderItem
getGlyphs() constWSGLRenderItem
getMeshModelLibrary()WSGLRenderItem
getMeshModelLibrary() constWSGLRenderItem
getModelId() constWSGLRenderItem
getModelName() constWSGLRenderItem
getNodeGlyph(int i) constWSGLRenderItem
getNodeGlyphs() constWSGLRenderItem
getOpIdPath() constWSGLRenderItem
getShader() constWSGLRenderItem
getShader()WSGLRenderItem
getSortingKey() constWSGLRenderItem
getWorldBoundingBox() constWSGLRenderItem
getWorldTransform() constWSGLRenderItem
hasElementGlyphs(const Mesh::ElementType::Type *elementType=nullptr) constWSGLRenderItem
hasGlyphs() constWSGLRenderItem
hasNodeGlyphs() constWSGLRenderItem
ID_ATTRIB_LOCATIONWSGLRenderItemstatic
IsDepthTested enum valueWSGLRenderItem
isDepthTested() constWSGLRenderItem
isInteractive() constWSGLRenderItem
IsInteractive enum valueWSGLRenderItem
IsManipulatorSymbol enum valueWSGLRenderItem
isManipulatorSymbol() constWSGLRenderItem
IsSymbol enum valueWSGLRenderItem
isSymbol() constWSGLRenderItem
NORMAL_ATTRIB_LOCATIONWSGLRenderItemstatic
operator=(const WSGLRenderItem &)WSGLRenderItem
releaseAllCachedData()WSGLRenderItem
render(WSGLRenderer &renderer, const WSGLRenderElementsFilter *elementFilter=nullptr, bool ignorePickFilter=false)WSGLRenderItemvirtual
RenderItemFlag enum nameWSGLRenderItem
setClipRegions(const ClipRegionList &list)WSGLRenderItem
setElementGlyphs(const Mesh::ElementType::Type *elementType, const WSGLGlyphSetPtr &glyphs)WSGLRenderItem
setFlags(RenderItemFlags flags)WSGLRenderItem
setGeometry(WSGLGeometry *geometry)WSGLRenderItem
setGlyphs(const WSGLGlyphSuperSetPtr &glyphs)WSGLRenderItem
setMeshModelLibrary(Mesh::MeshModelLibrary &)WSGLRenderItem
setModelId(const QString &)WSGLRenderItem
setModelName(const QString &)WSGLRenderItem
setNodeGlyphs(const WSGLGlyphSetPtr &glyphs)WSGLRenderItem
setOpIdPath(const QString &path)WSGLRenderItem
setShader(Shader *shader)WSGLRenderItem
setSortingKey(const SortingKey &key)WSGLRenderItem
setWorldBoundingBox(const Mesh::BoundingBoxMinimal &bb)WSGLRenderItem
setWorldTransform(const Mesh::TransformMatrix &matrix)WSGLRenderItem
SortingKey typedefWSGLRenderItem
VERTEX_ATTRIB_LOCATIONWSGLRenderItemstatic
WSGLRenderItem(const QString &modelId, const QString &name)WSGLRenderItem
WSGLRenderItem(const WSGLRenderItem &)WSGLRenderItem
~WSGLRenderItem()WSGLRenderItemvirtual