activate(SceneRenderer &renderer) override | WSGLOctreeShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLOctreeShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLOctreeShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLOctreeShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(OctreeShader &shader) | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | inline |
WSGLOctreeShaderImplementation(OctreeShader &shader) | WSGLOctreeShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< OctreeShader, WSGLRenderer, WSGLOctreeShaderImplementation > | virtual |
~WSGLOctreeShaderImplementation() override | WSGLOctreeShaderImplementation | |