activate(SceneRenderer &renderer) override | WSGLNodeColoringShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLNodeColoringShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLNodeColoringShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLNodeColoringShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(NodeColoringShader &shader) | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | inline |
WSGLNodeColoringShaderImplementation(NodeColoringShader &shader) | WSGLNodeColoringShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< NodeColoringShader, WSGLRenderer, WSGLNodeColoringShaderImplementation > | virtual |
~WSGLNodeColoringShaderImplementation() override | WSGLNodeColoringShaderImplementation | |