activate(SceneRenderer &renderer) override | WSGLLambertShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLLambertShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLLambertShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLLambertShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(LambertShader &shader) | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | inline |
WSGLLambertShaderImplementation(LambertShader &shader) | WSGLLambertShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< LambertShader, WSGLRenderer, WSGLLambertShaderImplementation > | virtual |
~WSGLLambertShaderImplementation() override | WSGLLambertShaderImplementation | |