addInstance(unsigned index, const Mesh::TransformMatrix &localTransform, bool isBillboarded=false) | WSGLInstancedItem | |
clearAllGlyphs() | WSGLRenderItem | |
clearGlyphs() | WSGLRenderItem | |
clearInstances() | WSGLInstancedItem | |
computeInstanceWorldMatrix(const Mesh::TransformMatrix &mView, const Mesh::TransformMatrix &mParentWorld, int instanceIndex) | WSGLInstancedItem | |
computeInstanceWorldViewMatrix(const Mesh::TransformMatrix &mView, const Mesh::TransformMatrix &mParentWorld, int instanceIndex) | WSGLInstancedItem | |
getClipRegions() const | WSGLRenderItem | |
getDepthLayer() const | WSGLRenderItem | |
getElementGlyph(const Mesh::ElementType::Type *elementType, int i) const | WSGLRenderItem | |
getElementGlyphs() const | WSGLRenderItem | |
getElementGlyphs(const Mesh::ElementType::Type *elementType) const | WSGLRenderItem | |
getElementTypesGlyphed() const | WSGLRenderItem | |
getGeometry() | WSGLRenderItem | |
getGeometry() const | WSGLRenderItem | |
getGlyph(int i) const | WSGLRenderItem | |
getGlyphs() const | WSGLRenderItem | |
getInstanceIsBillboarded() const | WSGLInstancedItem | |
getInstanceIsBillboarded(int instanceIndex) const | WSGLInstancedItem | |
getInstanceLocalTransform(int instanceIndex) const | WSGLInstancedItem | |
getInstanceLocalTransforms() const | WSGLInstancedItem | |
getInstanceNodeIndex(int instanceIndex) const | WSGLInstancedItem | |
getInstanceNodeIndices() const | WSGLInstancedItem | |
getMeshModelLibrary() | WSGLRenderItem | |
getMeshModelLibrary() const | WSGLRenderItem | |
getModelId() const | WSGLRenderItem | |
getModelName() const | WSGLRenderItem | |
getNodeGlyph(int i) const | WSGLRenderItem | |
getNodeGlyphs() const | WSGLRenderItem | |
getOpIdPath() const | WSGLRenderItem | |
getShader() const | WSGLRenderItem | |
getShader() | WSGLRenderItem | |
getSortingKey() const | WSGLRenderItem | |
getWorldBoundingBox() const | WSGLRenderItem | |
getWorldTransform() const | WSGLRenderItem | |
hasElementGlyphs(const Mesh::ElementType::Type *elementType=nullptr) const | WSGLRenderItem | |
hasGlyphs() const | WSGLRenderItem | |
hasNodeGlyphs() const | WSGLRenderItem | |
ID_ATTRIB_LOCATION | WSGLRenderItem | static |
isDepthTested() const | WSGLRenderItem | |
IsDepthTested enum value | WSGLRenderItem | |
isInteractive() const | WSGLRenderItem | |
IsInteractive enum value | WSGLRenderItem | |
isManipulatorSymbol() const | WSGLRenderItem | |
IsManipulatorSymbol enum value | WSGLRenderItem | |
isSymbol() const | WSGLRenderItem | |
IsSymbol enum value | WSGLRenderItem | |
NORMAL_ATTRIB_LOCATION | WSGLRenderItem | static |
numInstances() | WSGLInstancedItem | |
operator=(const WSGLRenderItem &) | WSGLRenderItem | |
releaseAllCachedData() | WSGLRenderItem | |
render(WSGLRenderer &renderer, const WSGLRenderElementsFilter *elementFilter=nullptr, bool ignorePickFilter=false) | WSGLRenderItem | virtual |
RenderItemFlag enum name | WSGLRenderItem | |
setClipRegions(const ClipRegionList &list) | WSGLRenderItem | |
setElementGlyphs(const Mesh::ElementType::Type *elementType, const WSGLGlyphSetPtr &glyphs) | WSGLRenderItem | |
setFlags(RenderItemFlags flags) | WSGLRenderItem | |
setGeometry(WSGLGeometry *geometry) | WSGLRenderItem | |
setGlyphs(const WSGLGlyphSuperSetPtr &glyphs) | WSGLRenderItem | |
setMeshModelLibrary(Mesh::MeshModelLibrary &) | WSGLRenderItem | |
setModelId(const QString &) | WSGLRenderItem | |
setModelName(const QString &) | WSGLRenderItem | |
setNodeGlyphs(const WSGLGlyphSetPtr &glyphs) | WSGLRenderItem | |
setOpIdPath(const QString &path) | WSGLRenderItem | |
setShader(Shader *shader) | WSGLRenderItem | |
setSortingKey(const SortingKey &key) | WSGLRenderItem | |
setWorldBoundingBox(const Mesh::BoundingBoxMinimal &bb) | WSGLRenderItem | |
setWorldTransform(const Mesh::TransformMatrix &matrix) | WSGLRenderItem | |
SortingKey typedef | WSGLRenderItem | |
VERTEX_ATTRIB_LOCATION | WSGLRenderItem | static |
WSGLInstancedItem(const QString &modelId, const QString &modelName) | WSGLInstancedItem | |
WSGLRenderItem(const QString &modelId, const QString &name) | WSGLRenderItem | |
WSGLRenderItem(const WSGLRenderItem &) | WSGLRenderItem | |
~WSGLInstancedItem() override | WSGLInstancedItem | |
~WSGLRenderItem() | WSGLRenderItem | virtual |