Workspace 6.21.5
WSGLInstancedItem Member List

This is the complete list of members for WSGLInstancedItem, including all inherited members.

addInstance(unsigned index, const Mesh::TransformMatrix &localTransform, bool isBillboarded=false)WSGLInstancedItem
clearAllGlyphs()WSGLRenderItem
clearGlyphs()WSGLRenderItem
clearInstances()WSGLInstancedItem
computeInstanceWorldMatrix(const Mesh::TransformMatrix &mView, const Mesh::TransformMatrix &mParentWorld, int instanceIndex)WSGLInstancedItem
computeInstanceWorldViewMatrix(const Mesh::TransformMatrix &mView, const Mesh::TransformMatrix &mParentWorld, int instanceIndex)WSGLInstancedItem
getClipRegions() constWSGLRenderItem
getDepthLayer() constWSGLRenderItem
getElementGlyph(const Mesh::ElementType::Type *elementType, int i) constWSGLRenderItem
getElementGlyphs() constWSGLRenderItem
getElementGlyphs(const Mesh::ElementType::Type *elementType) constWSGLRenderItem
getElementTypesGlyphed() constWSGLRenderItem
getGeometry()WSGLRenderItem
getGeometry() constWSGLRenderItem
getGlyph(int i) constWSGLRenderItem
getGlyphs() constWSGLRenderItem
getInstanceIsBillboarded() constWSGLInstancedItem
getInstanceIsBillboarded(int instanceIndex) constWSGLInstancedItem
getInstanceLocalTransform(int instanceIndex) constWSGLInstancedItem
getInstanceLocalTransforms() constWSGLInstancedItem
getInstanceNodeIndex(int instanceIndex) constWSGLInstancedItem
getInstanceNodeIndices() constWSGLInstancedItem
getMeshModelLibrary()WSGLRenderItem
getMeshModelLibrary() constWSGLRenderItem
getModelId() constWSGLRenderItem
getModelName() constWSGLRenderItem
getNodeGlyph(int i) constWSGLRenderItem
getNodeGlyphs() constWSGLRenderItem
getOpIdPath() constWSGLRenderItem
getShader() constWSGLRenderItem
getShader()WSGLRenderItem
getSortingKey() constWSGLRenderItem
getWorldBoundingBox() constWSGLRenderItem
getWorldTransform() constWSGLRenderItem
hasElementGlyphs(const Mesh::ElementType::Type *elementType=nullptr) constWSGLRenderItem
hasGlyphs() constWSGLRenderItem
hasNodeGlyphs() constWSGLRenderItem
ID_ATTRIB_LOCATIONWSGLRenderItemstatic
isDepthTested() constWSGLRenderItem
IsDepthTested enum valueWSGLRenderItem
isInteractive() constWSGLRenderItem
IsInteractive enum valueWSGLRenderItem
isManipulatorSymbol() constWSGLRenderItem
IsManipulatorSymbol enum valueWSGLRenderItem
isSymbol() constWSGLRenderItem
IsSymbol enum valueWSGLRenderItem
NORMAL_ATTRIB_LOCATIONWSGLRenderItemstatic
numInstances()WSGLInstancedItem
operator=(const WSGLRenderItem &)WSGLRenderItem
releaseAllCachedData()WSGLRenderItem
render(WSGLRenderer &renderer, const WSGLRenderElementsFilter *elementFilter=nullptr, bool ignorePickFilter=false)WSGLRenderItemvirtual
RenderItemFlag enum nameWSGLRenderItem
setClipRegions(const ClipRegionList &list)WSGLRenderItem
setElementGlyphs(const Mesh::ElementType::Type *elementType, const WSGLGlyphSetPtr &glyphs)WSGLRenderItem
setFlags(RenderItemFlags flags)WSGLRenderItem
setGeometry(WSGLGeometry *geometry)WSGLRenderItem
setGlyphs(const WSGLGlyphSuperSetPtr &glyphs)WSGLRenderItem
setMeshModelLibrary(Mesh::MeshModelLibrary &)WSGLRenderItem
setModelId(const QString &)WSGLRenderItem
setModelName(const QString &)WSGLRenderItem
setNodeGlyphs(const WSGLGlyphSetPtr &glyphs)WSGLRenderItem
setOpIdPath(const QString &path)WSGLRenderItem
setShader(Shader *shader)WSGLRenderItem
setSortingKey(const SortingKey &key)WSGLRenderItem
setWorldBoundingBox(const Mesh::BoundingBoxMinimal &bb)WSGLRenderItem
setWorldTransform(const Mesh::TransformMatrix &matrix)WSGLRenderItem
SortingKey typedefWSGLRenderItem
VERTEX_ATTRIB_LOCATIONWSGLRenderItemstatic
WSGLInstancedItem(const QString &modelId, const QString &modelName)WSGLInstancedItem
WSGLRenderItem(const QString &modelId, const QString &name)WSGLRenderItem
WSGLRenderItem(const WSGLRenderItem &)WSGLRenderItem
~WSGLInstancedItem() overrideWSGLInstancedItem
~WSGLRenderItem()WSGLRenderItemvirtual