activate(SceneRenderer &renderer) override | WSGLHighlightNodeShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLHighlightNodeShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLHighlightNodeShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLHighlightNodeShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(HighlightNodeShader &shader) | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | inline |
WSGLHighlightNodeShaderImplementation(HighlightNodeShader &shader) | WSGLHighlightNodeShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation > | virtual |
~WSGLHighlightNodeShaderImplementation() override | WSGLHighlightNodeShaderImplementation | |