Workspace 6.21.5
WSGLHighlightNodeShaderImplementation Member List

This is the complete list of members for WSGLHighlightNodeShaderImplementation, including all inherited members.

activate(SceneRenderer &renderer) overrideWSGLHighlightNodeShaderImplementationvirtual
deactivate(SceneRenderer &renderer) overrideWSGLHighlightNodeShaderImplementationvirtual
getFactory() const overrideTypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >inlinevirtual
getSceneRendererType() constTypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >inlinevirtual
getShader()TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >inlineprotected
getShader() constTypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >inlineprotected
getTypedRenderer(SceneRenderer &renderer)TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >inlineprotectedstatic
registerImplementation()TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >inlinestatic
renderCurrentModel(SceneRenderer &renderer) overrideWSGLHighlightNodeShaderImplementationvirtual
renderCurrentModelGlyphs(SceneRenderer &renderer) overrideWSGLHighlightNodeShaderImplementationvirtual
renderer_type typedefTypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >
shader_type typedefTypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >
ShaderImplementation()=defaultShaderImplementationprotected
TypedShaderImplementation(HighlightNodeShader &shader)TypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >inline
WSGLHighlightNodeShaderImplementation(HighlightNodeShader &shader)WSGLHighlightNodeShaderImplementation
~ShaderImplementation()=defaultShaderImplementationvirtual
~TypedShaderImplementation()=defaultTypedShaderImplementation< HighlightNodeShader, WSGLRenderer, WSGLHighlightNodeShaderImplementation >virtual
~WSGLHighlightNodeShaderImplementation() overrideWSGLHighlightNodeShaderImplementation