activate(SceneRenderer &renderer) override | WSGLHighlightElementShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLHighlightElementShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLHighlightElementShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLHighlightElementShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(HighlightElementShader &shader) | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | inline |
WSGLHighlightElementShaderImplementation(HighlightElementShader &shader) | WSGLHighlightElementShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< HighlightElementShader, WSGLRenderer, WSGLHighlightElementShaderImplementation > | virtual |
~WSGLHighlightElementShaderImplementation() override | WSGLHighlightElementShaderImplementation | |