activate(SceneRenderer &renderer) override | WSGLElementColoringShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLElementColoringShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLElementColoringShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLElementColoringShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(ElementColoringShader &shader) | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | inline |
WSGLElementColoringShaderImplementation(ElementColoringShader &shader) | WSGLElementColoringShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< ElementColoringShader, WSGLRenderer, WSGLElementColoringShaderImplementation > | virtual |
~WSGLElementColoringShaderImplementation() override | WSGLElementColoringShaderImplementation | |