activate(SceneRenderer &renderer) override | WSGLColorStateShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLColorStateShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLColorStateShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLColorStateShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(ColorStateShader &shader) | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | inline |
WSGLColorStateShaderImplementation(ColorStateShader &shader) | WSGLColorStateShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< ColorStateShader, WSGLRenderer, WSGLColorStateShaderImplementation > | virtual |
~WSGLColorStateShaderImplementation() override | WSGLColorStateShaderImplementation | |