Workspace 6.21.5
WSGLBufferObjectCacheItem Member List

This is the complete list of members for WSGLBufferObjectCacheItem, including all inherited members.

allocate(const void *data, int count)WSGLBufferObjectCacheItem
allocate(int count)WSGLBufferObjectCacheItem
bind()WSGLBufferObjectCacheItem
bindAllocateAndMap(int size, QOpenGLBuffer::UsagePattern usage, QOpenGLBuffer::Access access)WSGLBufferObjectCacheItem
createGLBuffer()WSGLBufferObjectCacheItemprotected
drawElements(quint64 arrayIndex)WSGLBufferObjectCacheItem
enableVertexArray(quint64 arrayIndex, quint64 glAttributeIndex)WSGLBufferObjectCacheItem
getElementArrayProperties(quint64 index)WSGLBufferObjectCacheItem
getId() constWSGLBufferObjectCacheItem
getInvalidated() constWSGLBufferObjectCacheItem
getLastUpdated() constWSGLBufferObjectCacheItem
getNumElementArrays() constWSGLBufferObjectCacheItem
getNumVertexArrays() constWSGLBufferObjectCacheItem
getVertexArrayProperties(quint64 index)WSGLBufferObjectCacheItem
glBufferId() constWSGLBufferObjectCacheItem
isGlBufferCreated() constWSGLBufferObjectCacheItem
isMapped() constWSGLBufferObjectCacheItem
map(QOpenGLBuffer::Access access)WSGLBufferObjectCacheItem
read(int offset, void *data, int count)WSGLBufferObjectCacheItem
setElementArrayProperties(quint64 arrayIndex, GLenum type, quint64 minIndex, quint64 maxIndex, quint64 numElements, GLenum dataType, quint64 drawCount=0)WSGLBufferObjectCacheItem
setInvalidated(bool b)WSGLBufferObjectCacheItem
setLastUpdated(const QDateTime &timeStamp)WSGLBufferObjectCacheItem
setUsagePattern(QOpenGLBuffer::UsagePattern value)WSGLBufferObjectCacheItem
setVertexArrayProperties(quint64 arrayIndex, quint64 offset, quint64 numComponentsPerAttribute, quint64 componentSize, quint64 stride, GLenum glDataType, bool normalized)WSGLBufferObjectCacheItem
size() constWSGLBufferObjectCacheItem
type() constWSGLBufferObjectCacheItem
unbind()WSGLBufferObjectCacheItem
unmap()WSGLBufferObjectCacheItem
usagePattern() constWSGLBufferObjectCacheItem
write(int offset, const void *data, int count)WSGLBufferObjectCacheItem