allocate(const void *data, int count) | WSGLBufferObjectCacheItem | |
allocate(int count) | WSGLBufferObjectCacheItem | |
bind() | WSGLBufferObjectCacheItem | |
bindAllocateAndMap(int size, QOpenGLBuffer::UsagePattern usage, QOpenGLBuffer::Access access) | WSGLBufferObjectCacheItem | |
createGLBuffer() | WSGLBufferObjectCacheItem | protected |
drawElements(quint64 arrayIndex) | WSGLBufferObjectCacheItem | |
enableVertexArray(quint64 arrayIndex, quint64 glAttributeIndex) | WSGLBufferObjectCacheItem | |
getElementArrayProperties(quint64 index) | WSGLBufferObjectCacheItem | |
getId() const | WSGLBufferObjectCacheItem | |
getInvalidated() const | WSGLBufferObjectCacheItem | |
getLastUpdated() const | WSGLBufferObjectCacheItem | |
getNumElementArrays() const | WSGLBufferObjectCacheItem | |
getNumVertexArrays() const | WSGLBufferObjectCacheItem | |
getVertexArrayProperties(quint64 index) | WSGLBufferObjectCacheItem | |
glBufferId() const | WSGLBufferObjectCacheItem | |
isGlBufferCreated() const | WSGLBufferObjectCacheItem | |
isMapped() const | WSGLBufferObjectCacheItem | |
map(QOpenGLBuffer::Access access) | WSGLBufferObjectCacheItem | |
read(int offset, void *data, int count) | WSGLBufferObjectCacheItem | |
setElementArrayProperties(quint64 arrayIndex, GLenum type, quint64 minIndex, quint64 maxIndex, quint64 numElements, GLenum dataType, quint64 drawCount=0) | WSGLBufferObjectCacheItem | |
setInvalidated(bool b) | WSGLBufferObjectCacheItem | |
setLastUpdated(const QDateTime &timeStamp) | WSGLBufferObjectCacheItem | |
setUsagePattern(QOpenGLBuffer::UsagePattern value) | WSGLBufferObjectCacheItem | |
setVertexArrayProperties(quint64 arrayIndex, quint64 offset, quint64 numComponentsPerAttribute, quint64 componentSize, quint64 stride, GLenum glDataType, bool normalized) | WSGLBufferObjectCacheItem | |
size() const | WSGLBufferObjectCacheItem | |
type() const | WSGLBufferObjectCacheItem | |
unbind() | WSGLBufferObjectCacheItem | |
unmap() | WSGLBufferObjectCacheItem | |
usagePattern() const | WSGLBufferObjectCacheItem | |
write(int offset, const void *data, int count) | WSGLBufferObjectCacheItem | |