activate(SceneRenderer &renderer) override | WSGLBlinnPhongShaderImplementation | virtual |
deactivate(SceneRenderer &renderer) override | WSGLBlinnPhongShaderImplementation | virtual |
getFactory() const override | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | inlinevirtual |
getSceneRendererType() const | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | inlinevirtual |
getShader() | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | inlineprotected |
getShader() const | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | inlineprotected |
getTypedRenderer(SceneRenderer &renderer) | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | inlineprotectedstatic |
registerImplementation() | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | inlinestatic |
renderCurrentModel(SceneRenderer &renderer) override | WSGLBlinnPhongShaderImplementation | virtual |
renderCurrentModelGlyphs(SceneRenderer &renderer) override | WSGLBlinnPhongShaderImplementation | virtual |
renderer_type typedef | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | |
shader_type typedef | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | |
ShaderImplementation()=default | ShaderImplementation | protected |
TypedShaderImplementation(BlinnPhongShader &shader) | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | inline |
WSGLBlinnPhongShaderImplementation(BlinnPhongShader &shader) | WSGLBlinnPhongShaderImplementation | |
~ShaderImplementation()=default | ShaderImplementation | virtual |
~TypedShaderImplementation()=default | TypedShaderImplementation< BlinnPhongShader, WSGLRenderer, WSGLBlinnPhongShaderImplementation > | virtual |
~WSGLBlinnPhongShaderImplementation() override | WSGLBlinnPhongShaderImplementation | |