Workspace
6.21.5
CSIRO
Rendering
TextureCoordShader
TextureCoordShader Member List
This is the complete list of members for
TextureCoordShader
, including all inherited members.
activate
(SceneRenderer &renderer)
Shader
addImplementation
(const SceneRendererContext &context, ShaderImplementation &impl)
Shader
protected
appliesScreenSpaceAmbientOcclusion
()
Shader
inline
virtual
appliesSpecular
()
Shader
inline
virtual
appliesTransparency
() const override
TextureCoordShader
virtual
clone
() const override
TextureCoordShader
virtual
deactivate
(SceneRenderer &renderer)
Shader
getId
() const
Shader
getMeshModelInterface
(const QString &modelId, Mesh::MeshModelLibrary &modelLib)
Shader
getModelSourceUpdateRequested
() const
Shader
getOptimizeOutInternalVolumeElements
() const
Shader
getRColor
() const
TextureCoordShader
getSColor
() const
TextureCoordShader
getSegmentLineWidth
() const
Shader
getSurfaceRepresentation
() const
TextureCoordShader
getTColor
() const
TextureCoordShader
getTexturizer
() const override
TextureCoordShader
virtual
getTexturizer
() override
TextureCoordShader
virtual
operator=
(const TextureCoordShader &shader)
TextureCoordShader
registerImplementation
(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
TypedShader< TextureCoordShader >
static
renderCurrentModel
(SceneRenderer &renderer)
Shader
renderCurrentModelGlyphs
(SceneRenderer &renderer)
Shader
setId
(int id)
Shader
protected
setOptimizeOutInternalVolumeElements
(bool val)
Shader
setRColor
(const QColor &color)
TextureCoordShader
setSColor
(const QColor &color)
TextureCoordShader
setSegmentLineWidth
(double width)
Shader
setSurfaceRepresentation
(SurfaceRepresentation r)
TextureCoordShader
setTColor
(const QColor &color)
TextureCoordShader
setTexturizer
(Texturizer &texturizer)
TextureCoordShader
Shader
()
Shader
protected
Shader
(const Shader &shader)
Shader
protected
TextureCoordShader
()
TextureCoordShader
TextureCoordShader
(const TextureCoordShader &shader)
TextureCoordShader
TypedShader
()
TypedShader< TextureCoordShader >
inline
protected
TypedShader
(const TypedShader &shader)
TypedShader< TextureCoordShader >
inline
protected
~Clonable
()=default
Clonable
virtual
~Shader
() override
Shader
~TextureCoordShader
() override
TextureCoordShader
~TypedShader
() override=default
TypedShader< TextureCoordShader >