Workspace 6.21.5
TextureCoordShader Member List

This is the complete list of members for TextureCoordShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion()Shaderinlinevirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideTextureCoordShadervirtual
clone() const overrideTextureCoordShadervirtual
deactivate(SceneRenderer &renderer)Shader
getId() constShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getRColor() constTextureCoordShader
getSColor() constTextureCoordShader
getSegmentLineWidth() constShader
getSurfaceRepresentation() constTextureCoordShader
getTColor() constTextureCoordShader
getTexturizer() const overrideTextureCoordShadervirtual
getTexturizer() overrideTextureCoordShadervirtual
operator=(const TextureCoordShader &shader)TextureCoordShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< TextureCoordShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setId(int id)Shaderprotected
setOptimizeOutInternalVolumeElements(bool val)Shader
setRColor(const QColor &color)TextureCoordShader
setSColor(const QColor &color)TextureCoordShader
setSegmentLineWidth(double width)Shader
setSurfaceRepresentation(SurfaceRepresentation r)TextureCoordShader
setTColor(const QColor &color)TextureCoordShader
setTexturizer(Texturizer &texturizer)TextureCoordShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TextureCoordShader()TextureCoordShader
TextureCoordShader(const TextureCoordShader &shader)TextureCoordShader
TypedShader()TypedShader< TextureCoordShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< TextureCoordShader >inlineprotected
~Clonable()=defaultClonablevirtual
~Shader() overrideShader
~TextureCoordShader() overrideTextureCoordShader
~TypedShader() override=defaultTypedShader< TextureCoordShader >