Workspace
6.21.5
CSIRO
Rendering
NodeColoringShader
NodeColoringShader Member List
This is the complete list of members for
NodeColoringShader
, including all inherited members.
activate
(SceneRenderer &renderer)
Shader
addImplementation
(const SceneRendererContext &context, ShaderImplementation &impl)
Shader
protected
appliesScreenSpaceAmbientOcclusion
() override
NodeColoringShader
inline
virtual
appliesSpecular
()
Shader
inline
virtual
appliesTransparency
() const override
NodeColoringShader
virtual
clone
() const override
NodeColoringShader
virtual
deactivate
(SceneRenderer &renderer)
Shader
getColorScale
() const
NodeColoringShader
getId
() const
Shader
getLightingEnabled
() const
NodeColoringShader
getMeshModelInterface
(const QString &modelId, Mesh::MeshModelLibrary &modelLib)
Shader
getModelSourceUpdateRequested
() const
Shader
getNodeMapper
() const
NodeColoringShader
getOptimizeOutInternalVolumeElements
() const
Shader
getSegmentLineWidth
() const
Shader
getSurfaceRepresentation
() const
NodeColoringShader
getTexturizer
() const
Shader
virtual
getTexturizer
()
Shader
virtual
NodeColoringShader
()
NodeColoringShader
NodeColoringShader
(const NodeColoringShader &shader)
NodeColoringShader
operator=
(const NodeColoringShader &shader)
NodeColoringShader
registerImplementation
(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
TypedShader< NodeColoringShader >
static
renderCurrentModel
(SceneRenderer &renderer)
Shader
renderCurrentModelGlyphs
(SceneRenderer &renderer)
Shader
setColorScale
(const DataAnalysis::ColorScale &colorScale)
NodeColoringShader
setId
(int id)
Shader
protected
setLightingEnabled
(bool b)
NodeColoringShader
setNodeMapper
(const Mesh::NodeMapper &mapper)
NodeColoringShader
setOptimizeOutInternalVolumeElements
(bool val)
Shader
setSegmentLineWidth
(double width)
Shader
setSurfaceRepresentation
(SurfaceRepresentation r)
NodeColoringShader
Shader
()
Shader
protected
Shader
(const Shader &shader)
Shader
protected
TypedShader
()
TypedShader< NodeColoringShader >
inline
protected
TypedShader
(const TypedShader &shader)
TypedShader< NodeColoringShader >
inline
protected
~Clonable
()=default
Clonable
virtual
~NodeColoringShader
() override
NodeColoringShader
~Shader
() override
Shader
~TypedShader
() override=default
TypedShader< NodeColoringShader >