Workspace 6.21.5
NodeColoringShader Member List

This is the complete list of members for NodeColoringShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion() overrideNodeColoringShaderinlinevirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideNodeColoringShadervirtual
clone() const overrideNodeColoringShadervirtual
deactivate(SceneRenderer &renderer)Shader
getColorScale() constNodeColoringShader
getId() constShader
getLightingEnabled() constNodeColoringShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getNodeMapper() constNodeColoringShader
getOptimizeOutInternalVolumeElements() constShader
getSegmentLineWidth() constShader
getSurfaceRepresentation() constNodeColoringShader
getTexturizer() constShadervirtual
getTexturizer()Shadervirtual
NodeColoringShader()NodeColoringShader
NodeColoringShader(const NodeColoringShader &shader)NodeColoringShader
operator=(const NodeColoringShader &shader)NodeColoringShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< NodeColoringShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setColorScale(const DataAnalysis::ColorScale &colorScale)NodeColoringShader
setId(int id)Shaderprotected
setLightingEnabled(bool b)NodeColoringShader
setNodeMapper(const Mesh::NodeMapper &mapper)NodeColoringShader
setOptimizeOutInternalVolumeElements(bool val)Shader
setSegmentLineWidth(double width)Shader
setSurfaceRepresentation(SurfaceRepresentation r)NodeColoringShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< NodeColoringShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< NodeColoringShader >inlineprotected
~Clonable()=defaultClonablevirtual
~NodeColoringShader() overrideNodeColoringShader
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< NodeColoringShader >