Workspace 6.21.5
LineOfSightShader Member List

This is the complete list of members for LineOfSightShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion()Shaderinlinevirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideLineOfSightShadervirtual
clone() const overrideLineOfSightShadervirtual
deactivate(SceneRenderer &renderer)Shader
getId() constShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getSegmentLineWidth() constShader
getTexturizer() constShadervirtual
getTexturizer()Shadervirtual
LineOfSightShader()LineOfSightShader
LineOfSightShader(const LineOfSightShader &shader)LineOfSightShader
operator=(const LineOfSightShader &shader)LineOfSightShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< LineOfSightShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setId(int id)Shaderprotected
setOptimizeOutInternalVolumeElements(bool val)Shader
setSegmentLineWidth(double width)Shader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< LineOfSightShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< LineOfSightShader >inlineprotected
~Clonable()=defaultClonablevirtual
~LineOfSightShader() overrideLineOfSightShader
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< LineOfSightShader >