Workspace 6.21.5
LambertShader Member List

This is the complete list of members for LambertShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion() overrideLambertShadervirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideLambertShadervirtual
clone() const overrideLambertShadervirtual
deactivate(SceneRenderer &renderer)Shader
getAlphaBlendTextures() constLambertShader
getColor() constLambertShader
getId() constShader
getImageIndexMapper() constLambertShader
getLightingEnabled() constLambertShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getSegmentLineWidth() constShader
getSurfaceRepresentation() constLambertShader
getTexturizer() const overrideLambertShadervirtual
getTexturizer() overrideLambertShadervirtual
LambertShader()LambertShader
LambertShader(const LambertShader &shader)LambertShader
operator=(const LambertShader &shader)LambertShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< LambertShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setAlphaBlendTextures(bool b)LambertShader
setColor(const QColor &color) constLambertShader
setId(int id)Shaderprotected
setImageIndexMapper(const Mesh::NodeMapper &mapper)LambertShader
setLightingEnabled(bool b)LambertShader
setOptimizeOutInternalVolumeElements(bool val)Shader
setSegmentLineWidth(double width)Shader
setSurfaceRepresentation(SurfaceRepresentation r)LambertShader
setTexturizer(Texturizer &texturizer)LambertShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< LambertShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< LambertShader >inlineprotected
~Clonable()=defaultClonablevirtual
~LambertShader() overrideLambertShader
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< LambertShader >