Workspace 6.21.5
HighlightElementShader Member List

This is the complete list of members for HighlightElementShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion()Shaderinlinevirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideHighlightElementShadervirtual
clone() const overrideHighlightElementShadervirtual
deactivate(SceneRenderer &renderer)Shader
getBaseShader() constHighlightElementShader
getColor() constHighlightElementShader
getElementId() constHighlightElementShader
getId() constShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getSegmentLineWidth() constShader
getTexturizer() constShadervirtual
getTexturizer()Shadervirtual
HighlightElementShader()HighlightElementShader
HighlightElementShader(const HighlightElementShader &shader)HighlightElementShader
operator=(const HighlightElementShader &shader)HighlightElementShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< HighlightElementShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setBaseShader(Shader &shader)HighlightElementShader
setColor(const QColor &color)HighlightElementShader
setElementId(unsigned elementId)HighlightElementShader
setId(int id)Shaderprotected
setOptimizeOutInternalVolumeElements(bool val)Shader
setSegmentLineWidth(double width)Shader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< HighlightElementShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< HighlightElementShader >inlineprotected
~Clonable()=defaultClonablevirtual
~HighlightElementShader() overrideHighlightElementShader
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< HighlightElementShader >