Workspace
6.21.5
CSIRO
Rendering
HighlightElementShader
HighlightElementShader Member List
This is the complete list of members for
HighlightElementShader
, including all inherited members.
activate
(SceneRenderer &renderer)
Shader
addImplementation
(const SceneRendererContext &context, ShaderImplementation &impl)
Shader
protected
appliesScreenSpaceAmbientOcclusion
()
Shader
inline
virtual
appliesSpecular
()
Shader
inline
virtual
appliesTransparency
() const override
HighlightElementShader
virtual
clone
() const override
HighlightElementShader
virtual
deactivate
(SceneRenderer &renderer)
Shader
getBaseShader
() const
HighlightElementShader
getColor
() const
HighlightElementShader
getElementId
() const
HighlightElementShader
getId
() const
Shader
getMeshModelInterface
(const QString &modelId, Mesh::MeshModelLibrary &modelLib)
Shader
getModelSourceUpdateRequested
() const
Shader
getOptimizeOutInternalVolumeElements
() const
Shader
getSegmentLineWidth
() const
Shader
getTexturizer
() const
Shader
virtual
getTexturizer
()
Shader
virtual
HighlightElementShader
()
HighlightElementShader
HighlightElementShader
(const HighlightElementShader &shader)
HighlightElementShader
operator=
(const HighlightElementShader &shader)
HighlightElementShader
registerImplementation
(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
TypedShader< HighlightElementShader >
static
renderCurrentModel
(SceneRenderer &renderer)
Shader
renderCurrentModelGlyphs
(SceneRenderer &renderer)
Shader
setBaseShader
(Shader &shader)
HighlightElementShader
setColor
(const QColor &color)
HighlightElementShader
setElementId
(unsigned elementId)
HighlightElementShader
setId
(int id)
Shader
protected
setOptimizeOutInternalVolumeElements
(bool val)
Shader
setSegmentLineWidth
(double width)
Shader
Shader
()
Shader
protected
Shader
(const Shader &shader)
Shader
protected
TypedShader
()
TypedShader< HighlightElementShader >
inline
protected
TypedShader
(const TypedShader &shader)
TypedShader< HighlightElementShader >
inline
protected
~Clonable
()=default
Clonable
virtual
~HighlightElementShader
() override
HighlightElementShader
~Shader
() override
Shader
~TypedShader
() override=default
TypedShader< HighlightElementShader >