Workspace 6.21.5
ElementColoringShader Member List

This is the complete list of members for ElementColoringShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion() overrideElementColoringShaderinlinevirtual
appliesSpecular()Shaderinlinevirtual
appliesTransparency() const overrideElementColoringShadervirtual
clone() const overrideElementColoringShadervirtual
deactivate(SceneRenderer &renderer)Shader
ElementColoringShader()ElementColoringShader
ElementColoringShader(const ElementColoringShader &shader)ElementColoringShader
getColorScale() constElementColoringShader
getElementMapper() constElementColoringShader
getId() constShader
getLightingEnabled() constElementColoringShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getSegmentLineWidth() constShader
getSurfaceRepresentation() constElementColoringShader
getTexturizer() constShadervirtual
getTexturizer()Shadervirtual
operator=(const ElementColoringShader &shader)ElementColoringShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< ElementColoringShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setColorScale(const DataAnalysis::ColorScale &colorScale)ElementColoringShader
setElementMapper(const Mesh::ElementMapper &mapper)ElementColoringShader
setId(int id)Shaderprotected
setLightingEnabled(bool b)ElementColoringShader
setOptimizeOutInternalVolumeElements(bool val)Shader
setSegmentLineWidth(double width)Shader
setSurfaceRepresentation(SurfaceRepresentation r)ElementColoringShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< ElementColoringShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< ElementColoringShader >inlineprotected
~Clonable()=defaultClonablevirtual
~ElementColoringShader() overrideElementColoringShader
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< ElementColoringShader >