Workspace
6.21.5
CSIRO
Rendering
ColorStateShader
ColorStateShader Member List
This is the complete list of members for
ColorStateShader
, including all inherited members.
activate
(SceneRenderer &renderer)
Shader
addImplementation
(const SceneRendererContext &context, ShaderImplementation &impl)
Shader
protected
appliesScreenSpaceAmbientOcclusion
() override
ColorStateShader
inline
virtual
appliesSpecular
() override
ColorStateShader
inline
virtual
appliesTransparency
() const override
ColorStateShader
virtual
clone
() const override
ColorStateShader
virtual
ColorStateShader
()
ColorStateShader
ColorStateShader
(const ColorStateShader &shader)
ColorStateShader
deactivate
(SceneRenderer &renderer)
Shader
getId
() const
Shader
getLightingEnabled
() const
ColorStateShader
getMeshModelInterface
(const QString &modelId, Mesh::MeshModelLibrary &modelLib)
Shader
getModelSourceUpdateRequested
() const
Shader
getOptimizeOutInternalVolumeElements
() const
Shader
getSegmentLineWidth
() const
Shader
getStateName
() const
ColorStateShader
getSurfaceRepresentation
() const
ColorStateShader
getTexturizer
() const
Shader
virtual
getTexturizer
()
Shader
virtual
isBgrMode
() const
ColorStateShader
operator=
(const ColorStateShader &shader)
ColorStateShader
registerImplementation
(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)
TypedShader< ColorStateShader >
static
renderCurrentModel
(SceneRenderer &renderer)
Shader
renderCurrentModelGlyphs
(SceneRenderer &renderer)
Shader
setAppliesTransparency
(bool enable)
ColorStateShader
setBgrMode
(bool bgr)
ColorStateShader
setId
(int id)
Shader
protected
setLightingEnabled
(bool enable)
ColorStateShader
setOptimizeOutInternalVolumeElements
(bool val)
Shader
setSegmentLineWidth
(double width)
Shader
setStateName
(const QString &name)
ColorStateShader
setSurfaceRepresentation
(SurfaceRepresentation r)
ColorStateShader
Shader
()
Shader
protected
Shader
(const Shader &shader)
Shader
protected
TypedShader
()
TypedShader< ColorStateShader >
inline
protected
TypedShader
(const TypedShader &shader)
TypedShader< ColorStateShader >
inline
protected
~Clonable
()=default
Clonable
virtual
~ColorStateShader
() override
ColorStateShader
~Shader
() override
Shader
~TypedShader
() override=default
TypedShader< ColorStateShader >