Workspace 6.21.5
ColorStateShader Member List

This is the complete list of members for ColorStateShader, including all inherited members.

activate(SceneRenderer &renderer)Shader
addImplementation(const SceneRendererContext &context, ShaderImplementation &impl)Shaderprotected
appliesScreenSpaceAmbientOcclusion() overrideColorStateShaderinlinevirtual
appliesSpecular() overrideColorStateShaderinlinevirtual
appliesTransparency() const overrideColorStateShadervirtual
clone() const overrideColorStateShadervirtual
ColorStateShader()ColorStateShader
ColorStateShader(const ColorStateShader &shader)ColorStateShader
deactivate(SceneRenderer &renderer)Shader
getId() constShader
getLightingEnabled() constColorStateShader
getMeshModelInterface(const QString &modelId, Mesh::MeshModelLibrary &modelLib)Shader
getModelSourceUpdateRequested() constShader
getOptimizeOutInternalVolumeElements() constShader
getSegmentLineWidth() constShader
getStateName() constColorStateShader
getSurfaceRepresentation() constColorStateShader
getTexturizer() constShadervirtual
getTexturizer()Shadervirtual
isBgrMode() constColorStateShader
operator=(const ColorStateShader &shader)ColorStateShader
registerImplementation(const SceneRendererTypeId &rendererId, const ShaderImplementationFactory &factory)TypedShader< ColorStateShader >static
renderCurrentModel(SceneRenderer &renderer)Shader
renderCurrentModelGlyphs(SceneRenderer &renderer)Shader
setAppliesTransparency(bool enable)ColorStateShader
setBgrMode(bool bgr)ColorStateShader
setId(int id)Shaderprotected
setLightingEnabled(bool enable)ColorStateShader
setOptimizeOutInternalVolumeElements(bool val)Shader
setSegmentLineWidth(double width)Shader
setStateName(const QString &name)ColorStateShader
setSurfaceRepresentation(SurfaceRepresentation r)ColorStateShader
Shader()Shaderprotected
Shader(const Shader &shader)Shaderprotected
TypedShader()TypedShader< ColorStateShader >inlineprotected
TypedShader(const TypedShader &shader)TypedShader< ColorStateShader >inlineprotected
~Clonable()=defaultClonablevirtual
~ColorStateShader() overrideColorStateShader
~Shader() overrideShader
~TypedShader() override=defaultTypedShader< ColorStateShader >